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SoaH City Message Board

rogueyoshi

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Everything posted by rogueyoshi

  1. i love the idea. maybe you should try and emulate the implementation that worms uses.
  2. right now, it sucks at handling non-unicode encoding (meaning shitty support for asian languages).
  3. yep, im pretty sure dami's out getting pissed. happy birthday.
  4. its not the engrish that bothed me. its the amount of untranslated content. like i said before, euro ngbc had half the winquotes missing, as well as the character endings.
  5. a kizuna encounter collection should be available soon in japan.
  6. well, the story behind these games not coming out for so long is pretty complicated. basically sony said that they want no 2d games for ps2 unless they are at a budget price, and snkp didn't think their games were worth budget prices. now that these games are now at budget prices in japan, snkp has no more reservations about releasing them in america. its unlikely that the console-only bugs in of ngbc and kofxi will be fixed, but they could at least fix the translation of ngbc (european ngbc had some pretty weird/untranslated win quotes, and some character endings were cut altogether).
  7. wow, so old. but at least the rom got released now.
  8. change the color of the buildings in the background to their original colors. good job btw.
  9. are you insane pc0? samsho 1!?!?? genesis??!?!? i can see you not wanting to play mame, but samsho 2 or 4 is a better choice.
  10. i lurk in my free time. im at the university most of the day.
  11. okay, this is just too good. you make superb use of gimmicks. my favorite example being velocity zone. my only suggestion is to fix the camera to make it completely center on the player.
  12. too. facking. awesome. i thought you died or someting?
  13. no. the problem with melty blood is that its not broken enough. theres something weird about this game's tempo, that the matches slow down near the middle. boo xbl lag for 3s. kof neowave handles lag even better than doa4. i can play lagless session with the japs (or at least playable).
  14. streets of rage 2 and on had vs mode. streets of rage remake(pc) would be a better choice though. if you have a SamSho tourney, make it either samsho 2 or samsho 4.
  15. 2007 will be a great year for sonic fangaming.
  16. my top 5 faves would have to be: Solomon's Key Shadowgate Blaster Master Castlevania 3 Riiver City Ransom
  17. i debated with myself whether to put splitscreen into the xmas pack, cause right now i think my method can be improved. the curent method uses views, but my ideal method is to use surfaces (actually i want to use surfaces for drawing almost everything). in addition to the help kain provided, make sure in the room settings that your room's view 1 and 2 "View in room" have the same width and height as your view 0's, and that the "Port on screen" has the same width, but have the height half of the main view's. also, make sure that view 2's "Port on screen" Y is half of the "View in room" height. and lastly, make the views follow whatever objects you want them to (player 1 should be linked to view 0 and 1 while player 2 is linked to view 2). if you want separate huds then you'll have to make use of the view_visible in the draw event of the hud.
  18. http://profile.imageshack.us/user/rogueyoshi/images - some screenies of Azure Lake Zone in Sonic Dash. they are sorted from newer to older pictures. should be adding more soon.
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