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Sparks

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Everything posted by Sparks

  1. GUYS THAT'S WHAT I'M TALKING ABOUTLOOK AT THAT THAT IS HOW LANGUAGE SHOULD BE, SEGA; US SONIC FANS ARE ADULTS, WE CAN HANDLE A LITTLE SWEARING, ALRIGHT?
  2. The cameras still a nauseating train wreck I see. Might just be me too, but I'm also not fond of the Super transformation. Hopefully that isn't hard to change. (I prefer the idea in S2-3K it only takes a second or less to transform, while here it takes a bit longer, trying to be fancy :x)
  3. Anyone interested in seeing the other zones? I really liked the appearance of Mad Gear Zone from what I saw, has a Metropolis Zone vibe to it. Lost Labyrinth Zone to me looks like it'd either be a Hydrocity like zone, or a wide open water zone feel at least. :x
  4. Not Sonic, or a fan game, but just something to keep me from getting bored with Rerun. :V lovely disgusting broken tiles
  5. Brighten up the red, blue, and yellow a bit and you'll have a winner.
  6. Sonic Pocket Adventure was made with 4x4 tiles, I heard On a serious note I don't care how a level is made as long as the final result looks and plays good. :V
  7. Thanks again. :3 Sonic Worlds stuff still remains boing Sonic Worlds also has the worst camera ever. Also need to fix the parallax again.
  8. I was having mixed views about your game until I saw this. I love the fact that you're tidying up the loop and giving it a real shape; a lot of people tend to just cut a circle and call it a day. Keep up the good work.
  9. Reminds me of Sonic Xtreme and 3D Blast; I hope to see more from this.
  10. All I'm really seeing is minor changes to the Sonic Worlds map to be honest.
  11. Another way to fix the issue with the "Paste" is to make the blocks have an "edge" or shape around the tube, if you get my mean.
  12. It looks better now, if it has a rotating pallet, then I say keep it. If not, then I suggest filling the inside with a silverish or grey metal color. All up to you (due to varied results and I can't decide :v).
  13. Then I guess the design in general, including that, doesn't bother me.:V
  14. I like this idea a lot; not everyday the Collision Chaos route is taken for the Casino zone. Only thing I'm not too fond of is the flipper; it just seems more like a neon sign than an actual flipper capable of holding Sonic. Hope to see more.
  15. Personally I think Sonic Advance 4 would be good.Can't be Rush 3 since theres no boost gauge. :x
  16. Thanks for the positive comments everyone. Hopefully I can show more as I work on the zone graphics for them. (oh boy more zones, hours of 128x128s) It's a test zone, so don't worry about it being in the actual gameplay. :v Better? The video is dated. None of the screens are mock ups.Since some people seem wondering about the Zone layout a bit, the layout in the video won't be the actual layout. As said, I'm just using it to test slopes and other things.
  17. I did, and I'll say that I wasn't disappointed with what I saw. I actually liked the look of the Motobug.Besides, if I wanted to expect totally new badniks, I'd just go and start criticizing Sonic Advance. I already know this game isn't living up to its name, and I'd rather be optimistic than grow another headache stressing over what it should be, and will most likely never be. (and I dunno about anyone else but the cartoony look reminds me of Shuffle) Just because they're reusing stuff, to me, doesn't mean they'll make a bad game. Sonic Pocket Adventure reused stuff like crazy, and I love it.
  18. We had concept art of the badnik -how long- ago, and now we decide to criticize the head?:v
  19. Rael wants me to post ): Sonic Rerun is my current in works fan game, which uses the Sonic Worlds engine. It's basically meant to replicate the classic zones, but provide plenty of characters, variety of unlockables, and plenty of replay value. Screens: Video: Credits: Rael0505, Zig Sonar, Xeric, Rathe, and other loonies that slipped my mind so I'll start spamming you guys with any magical boring updates I have :3
  20. That's.. not really a remake. I'm talking about an actual redesign like what we see here with GHZ, Splash Hill in Sonic 4, Neo Green Hill in Advance, etc
  21. My cousin grew up playing games like Sonic Adventure 2, and I didn't even get into Sonic games around Sonic Adventure/Sonic Advance.Both of us prefer the Genesis games. :V That's amazing. I'd love to see such a thing. also
  22. It's not bad, but I'll say that I don't like the graphic mixing. There also seems to be broken tiles in just about every other screen, so I suggest expanding the tile sets more. This is kinda just a "In a nutshell" thing of the problems, a bit tired to elaborate.
  23. I recall that Chaotix was at early point in development going to be called Sonic 4, but they felt it derived too far from the original games (prior to the boot of Sonic and Tails in Chaotix?):V
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