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Blue Frenzy

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Everything posted by Blue Frenzy

  1. Well, DW, the armour and the main core is based on WB series, but the game has nothing to do with them.
  2. Thanks rael, you were about making me cry T_T. ssbfalcon, don't hype yourself so much xD I think Rael is exagerating a bit, and i don't want you have a deception because you expected much more.
  3. You mean that when you finish the homming, sonic returns to the original position? This is caused because of the inner variables. There is a variable that stores the X position and another that stores the Y position (they are counters or alterable values of a V shaped object). Be sure to change those values when doing the homming attack to the current position of sonic. If homming is enabled: set XX to sonic.x ser YY to sonic.y
  4. No no, you didn't understand. The one with the ball movement should be t he invisible object. Sonic should be at 0,0 of the invisible object.
  5. Yeah, you can use trigonometry to do it. Just need the angle and this: conditions for start movement: object.set flag 0 on. if object.flag 0 is on set object.x (object.x + speed*sin(angle)) set object.y (object.y + speed*cos(angle)) Well, I can assume you are new into this, so i will tell you an easier way to do it. Your character ha a movement, right? then, when you enable the homming attack, create an invisible point with ball movement. When the number of those points is greated than 0, disable the sonic movement and do this: set sonic position at 0,0 from point. Just remember to destroy the object after homming is done and set the right speed values. You can also make it a big circle instead a point, with the size of the "detection" area and the hotspot in the centre. When you make homming, create a circle object. If that object doesnt overlap an enemy, destroy it and give sonic the speed desired (to make him move forward). If the sensor is overlapping an enemy, disable the sonic movement and set a flag on. If that flag is on, set sonic position at 0,0 of the circle, start the circle movement and make circle to look at the enemy. Be sure to check that if no enemy is over the sensor, destroy the circle and give sonic a certain speed. That is less "clean" but it will be easier for unexperienced programmers. If the circle object
  6. WEll, i hope this is not a 6 zone game, because then, you showed us half of game xD. Nice job, although the rotating spikes are lagged.
  7. Killing sounds like more... expressive. Yes, that's the word.
  8. You can land 4 hits in one round, so i don't think lowering health is necessary.
  9. The demo is great. The first zone is nothing special at all, but the ruins level was freaking awesome.
  10. Looks and plays so good. Although it is very hard to hit the balls with the hearts >_< but still it's fun to play. Nice job.
  11. NEW demo available with a total of 7 playable levels and a chao minigame. This new demo includes the following: THE GOODS -4 never released NEW acts -A total of 7 playable acts. -2 NEW Zones. -Main menu and interface.[ -Chao Minigame. * -Every of the levels released in the older demos are playable.[ -Most of them includes newer things. -New Sonic Sprite. -Port to Multimedia fusion 2 with new functions. -Darkspeed has harder bosses. -MP3 music. -Chao race game. * -Chao battle game. * -Darkspeed Standing animation has changed. ** -SIZ has been enlarged. -Unique path for ania in SIZ. *** -Chao eggs hidden on every level. -New art for characters. -First Special stage playable through SIZ. * Limited play on this demo. ** Just standing animation. Other frames are the old ones. just for showing. *** Spect unique paths for every character in the game. THE BADS: -Chao level is limited to 50 in this demo. -Battles and races are limited to the first ones. -Some levels are uncomplete. Lack of sprites or sudden changes in ground because it is not completed.Gameplay is unnaffected and the change is not shocking. -Darkspeed standing animation is the only frame changed, and it could look weird. -Some bugs left. Remember this is a demo and it is not completed. -First special stage is excessively simple because it is the easiest one. Spect better special stages in future. Go to BOOTH clicking HERE [/font]
  12. Everlasting Song is a 2D sidescroller adventure-platform game. The game has artistic backgrounds and a simple interface, as well a very delicate choosen soundtrack to give the feeling that it is following the classic games feel, but using the new capabilities. DOWNLOADS: Demo fullscreen -recomended- Mirror Demo windowed mode Mirror The evil clown Balloo has converted the stars into the evil globos. For doing that, he used the power of the priestess Ayala, representant of the Cleanskin race. The globos are attacking the Island where Bunnies live in peace, and the evil clown has established his base on the island's skies. Frenzy, the big brother of Ayala, and his personal protector went to the island to find her sister and stop the Balloo's plans. [/CODE] 2D classic gameplay Extra missions and quest available in the inn. NOT AVAILABLE ON THIS DEMO. 5 different elements with a total of 15 different spells. 32 different weapons, from simple daggers, swords and axes, to magic weapons with different effects. 16 different armours. 10 different shoes. 32 different rings. a 10x10 map split in 9 zones 9 dungeons plus 5 optional secret dungeons 100+ enemies to be found. 3 Different potions. Wisely chosen soundtrack. Secret objects dropped by enemies under special conditions. Challenging. This is not an easy game. Go to the booth to see the gameplay details and a little walkthrough for the demo. http://fanmade.emulationzone.org/tewkewl/BFS/eversong.html
  13. Argg >_< each time i test my game i find a new bug i_i This is so stressing.
  14. That is not fair to me Anyway, spiderbyte, Slingerland roars, but never bites. He is very far from you to do that xD. So just calm down. Each time I try to understand what does he do I also get in a bad mood, but i think he doesn't say of for bad, even if it sounds like that. Please guy, the time of don't scare new member has already started, so try to be a little kinder.
  15. On question, what hour GMT is the limit? And what Hour GTM is the opening of sage?
  16. You can create a level as first frame and put there what you want to. After you change the frame, change the window shape using the window shape option. That could be a posibility. The only thing is that you need to imagine how to make the percent counter, if needed. Other option is to use separated apllications and run the game application after the screen is shown. Or use subapplications.
  17. Looks great. Even with gba screen size. Will it be in sage?
  18. I know damizean prefers explicit porn instead XD
  19. It was drawn by my GF. Although, text is mine. She is working on sonic battle style cutscenes, so spect to have sfa done in few months.
  20. Thanks for making laught of my poor engrish =P
  21. Got some first pictures for the cutscenes. This is a very first example of what can be done with that:
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