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LarkSS

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Everything posted by LarkSS

  1. Why is your avatar so surprised by the thought that Blyde is mortal like the rest of us? Legends can be people too! Merry Birhapdyth.
  2. I keep hearing comments about this game lagging for some people, but I find that strange since I ran it full settings with 4x anti-aliasing and it still ran very fast. I wonder if it's a cpu/gpu preference thing going on.
  3. I see toaster1's sig in your title bar more than I see the pixel art within the darkness.
  4. From the current ME documentation: Explaining [ME]: [ME] Stands for Musical Engine. Programmed by LarkSS, it is an easy to learn and easy to use Music System. In this section, you'll learn all of the needed commands to implement when dealing with this system. =====FUNCTIONS===== play_music( ID, LOOP*, PRIORITY* ) ID = id value of a song LOOP = loop amount; 0 = infinite loop PRIORITY = higher values declare more important songs (won't be overwritten by lower priority) * Fields are optional and default to 0 if unspecified reset_music( ID ) ID = id value of a song stop_music( ID* ) ID = id value of a song * If no ID value is input ( e.g. you call "stop_music()" ), ALL music will be stopped unqueue_music() fadein_music() fadeout_music( TIME ) TIME = amount of time in milliseconds for the song to fade out from its current volume level lock_music() unlock_music() =====INFO===== play_music() This function allows you to play a song. The song you tell it to play will always play over the song that is currently playing, but if a song IS playing that the new one goes over top of, IT IS NOT LOST! The old song is added to a queue ( a queue is like a waiting line; think of the supermarket! ), and when the new song is done playing, the old one will automatically resume where it left off. The third argument allows you to give a song more priority over another, so that specific tracks will not get interrupted by not-as-important music. reset_music() You may not use this as much, but it's nice to have. As the play_music() function automatically resumes a song where it left off when it can be played again, sometimes you actually WANT it to start AT THE BEGINNING. That's where this function comes in. It finds the song you told it to reset, whether it be currently playing or waiting in the queue, and sets the position for it to resume back to the beginning of the track. stop_music() Sometimes you need a song to stop instead of continuing after a song is finished, or maybe you want to stop the song that is currently playing. Well now you can using this function. It will seek out and stop any song you specify, whether it be currently playing or waiting in the queue. Also, if you do not specify any song to stop, it will stop ALL music. unqueue_music() This function takes no arguments, as it only performs one deed; upon its execution, it will disable the current music queue, which as a result will cause silence once the currently playing song finishes. Further documentation can be found within the Functions subgroup of the Music Engine's events.[/CODE] [b]I'll show an example of how level music is played in Delta:[/b] The song is loaded into cache first (notice the "5" in the loop name, that is the song ID). This is located in ME's Cache group. Then it is played using the play_music() function. To make it easier to read, the ID is stored in a global string (see how the string with the level name has a value of "5"). In order to combine the global string with the function string, I had to use separate pairs of quotes and plus signs to 'glue' everything together. Also, make sure to always add 1 to the xindex of the queue array when calling a function; EVERY function, even in the SAME event.
  5. The level design was rather fun minus the occasional death pits they felt the need to throw in that I seemed to magically fall straight into time after time. You guys are definitely right though. The art is overdone so much that I found it hard to tell where I was going and actually developed a headache. Something about the 3D perspective hurt my eyes too. (the realtime shadowing against Sonic is at least nice)
  6. Never bought it. Figured his currency was USD. My mistake.
  7. It is possible to play multiplayer without an account using a tunneling service such as Hamachi. It's up from 10 already? I can't seem to find out since Notch decided mentioning the cost of the game anywhere out in the open was completely unnecessary.
  8. First glance at this made me think you had crafted yourself a bathroom too.
  9. Wow Minecraft sure has been spreading around. I found out about it myself because a friend at college would play the online version during class. Has anyone seen the guy working on a 16bit computer Minecraft map? =E Adding to this, there was an unofficial patch released earlier this month which corrects some issues with high res textures among other things. I haven't played with the default texture set since.
  10. Force the player to do their taxes before they can proceed. Sometimes a demonstration in power can invoke a bit of fear. For instance maybe a boss or event that causes severe harm or death to an npc (like Tails) and you are expected to handle the same thing but hopefully with better results. I remember the Biolizard being scary to me when I was younger. I think it was a combination of the music and not wanting to go inside its mouth.
  11. You could use the Mode7 object to add perspective to the water in 2 minutes flat. ;> Nice Sonic art. The stack of different styled text on the title screen bothers my eyes though, heh. Edit: My god that Sonic-Online place looks like it's run by children. I think SONICVISION was just a turd that was dumped down from there upon SFGHQ. Good thing DW had a shovel handy.
  12. The think the whole emerald stealing business deals with Knuckles surprise-attacking Sonic's bare back of the neck, causing him to upchuck his emeralds and revert. Sonic now became a vegetable (while still standing looking toward Knuckles) with no hopes of ever being able to walk to the bathroom by himself again, but the rage build up from seeing Knuckles' childish chuckle as he embraced his former jewelry caused Sonic to break free from his trauma to pursuit vengeance. That's how I figured things when down back in the day anyhow.
  13. I mostly feel that the bridge or whatever it is in the background needs to be desaturated/darkened to contrasted better with the foreground. The mountains could use a bit of a lightened edge too to make it seem like it is being lit by the moon (right now it just sorta seems pasted over top). Also I really don't like the angled gradient that I'm guessing is water. =/ Edit: The left edge of the shadow for the large blue pipes shouldn't be a hard angle, but smooth just like the right edge. Bothers my eyes as it is now. Also, I think I would like the upside-down tree-looking things that are hanging under the top of the foreground more if they casted a shadow as well. It's like I want to like your bg but right now it's just not doing it for me.
  14. You didn't have to quote all of his huge images just to comment on the life icon that you put in a separate image anyway. Just do something like: @Jeffrey_bones: So that I stay on topic: Thanks to downtime while at college, this has been getting closer to preview status. I am doing my best to make the source code easy to use for anyone, but I don't plan to release it until I finally finish the level editor so I can add the more advanced features (slopes/world shadowing), or if I see myself losing interest to continue the project (since not sharing the source code at that point would be a waste ;>). Ah and for those wondering, yes, even though it's in MMF2 it runs very fast. I implemented Delta Time which allows me to play it at 75fps on my home desktop, and also makes it very playable at 20ish fps on my 2002 laptop.
  15. Heh I remember playing that demo quite a bit back in the day, and being baffled at how one would even go about programming an isometric game. I spent awhile trying to recreate Jamie's wiggly tree in Sausage Roll Island too, hahah. Good times.
  16. Both work in HWA for me Strife, though run faster using Software rendering as they are hardware accelerated through OpenGL anyway. http://looki.lo.funpic.de/OpenGL.zip http://minaspel.com/downloads/opengl_collection_beta.zip Either one can work together with XLua if you are more comfortable programming with Lua, and/or want to unlock some of the more advanced features of the extensions.
  17. haphaphaphaphapHAPHAPHAPHAPPPPPYBIIIIIIIIRRTHhhhday
  18. It looks like height mapping to me Gear. @Strife: Do you know about the OpenGL objects for MMF2? You could make a much cleaner 3D experience using one of them. ;> (Though the Mode7 result is still kinda neat.)
  19. Thought you were referring to this at first espeed, hahah. I need to stop watching television with my little brothers apparently. Sistah please. Don't make me go smack ya upside the head now. *snap snap snap* Also we all need to agree that Sonic 4 is
  20. Kids these days; don't know proper appreciation for the technology available to them. If Overbound says there is no Sonic 4, then he will never have a Sonic 4 no matter how much you flaunt your submissive splashes into the air. Simple fact; if someone chooses something to not exist, then it don't.
  21. Azu, Sendspace didn't even have any wait time for me; not bad (though I sorta preferred MediashareMediafire). Once I make a quick app for Kaosu, Zero will get to see the light of direct links. ;>
  22. If I wanted to get reintroduced to the classics and lacked a Genesis I would just load up Sonic 3 in Gens and nostalgia my butt off. I wasn't interested in Sonic 4 from the start but now I'm left with negative thoughts toward the whole deal. Speaking of deals, if I recall correctly I managed to get a pack including Descent 1, 2, their official level editor, a pack of the top 100 user made levels, and a demo of Descent 3 to boot all for 10 bucks. Now THAT was a deal.
  23. You're good then, looks great! If anything I can only suggest the grass shadow being a bit bigger since I'm not too keen on small shadowing. (Especially since you're using a faded shadow which makes it feel even smaller.)
  24. I suggest you add a bg for the sky. If you're asking what to suggest for that, I have no idea, but try to find something that matches the color the mountains are fading to.
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