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Everything posted by Techokami
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Klik & Play games are indeed 16-bit applications, and 16-bit app support is not included in 64-bit versions of Windows because it'd be like an onion of bizzare code (WOW64 emulating 32-bit Windows to run NTVDM emulating 16-bit MS-DOS running fake Windows 3.1 running the game...) To play old KnP games without resorting to VirtualPC or VMWare to virtualize a 32-bit or 16-bit Windows installation, open the .GAM file in TGF, CnC, or MMFE. Now you can play the game with minimal errors! (You could try MMF2 or CF2.5, but it might break violently. YMMV)
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Problem in MMF2 Sonic Worlds engine
Techokami replied to MrLevRocks's topic in Game Project Assistance
Well, if you have $49 to spare, you can upgrade your copy of MMF2 to Fusion 2.5 here. All you need handy is your MMF2 serial and a little patience, since upgrades are processed by one guy :V- 17 replies
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- Sonic fan game
- MMF2
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(and 1 more)
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Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Then I'm stumped. :/ -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Okay, I replaced the extensions in the package with copies directly from my MMF2 and CF2.5 installs. I know these work, because I use them myself to develop Delta. Please redownload from the links in the release thread. -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Should be! If it isn't, I'll repack it. -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Out of date extensions do cause that. Make sure you drag and drop the "Data" and "Extensions" folders inside "Dependencies" into your MMF2 installation folder (usually in C:\Program Files (x86)\Multimedia Fusion 2\) as these should be the latest versions of the extensions for MMF2. -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Install the latest version of Direct X? Get the updater here -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
The HWA version of MMF2 was a separate build that requires a legit serial, and allowed for using direct graphics card access for hardware acceleration (hence the name). This build is defunct because the functionality has been rolled into the latest version of MMF2, so make sure you go to Help -> Check for Update and download the latest version (R257.12) -
A Desperate Search (featuring old SFGHQ sprite libraries)
Techokami replied to Azookara's topic in General Discussion
Ninja Lib 1. The song is Fang's (Nack the Weasel) theme from Sonic The Fighters. -
Hey they're better than they were before
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Fangame experiment backlot
Techokami replied to VectorSatyr's topic in Game Creation Research & Discussion
Homing attack makes everything distorted looking for like, a single frame. Strange. -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Repeating this. Please click the link and tell me what it says. -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Try this: http://isup.me/clickteam.com -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Here's my question: why do you need MMF2 Developer to create a fangame? You really only need Standard, as Developer is more oriented torwards application development. Also, why not upgrade to Fusion 2.5? Fill out an upgrade request and upgrade to Fusion 2.5 for very cheap. And, you can still keep your copy of MMF2 and use it alongside F2.5 -
Sonic Worlds Delta 1.4.3 MMF2 is not installed?
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Here's the downloads page for the Bonus Packs. Make sure you select the proper version when installing. Also, how would you re-purchase MMF2 if MMF2 is discontinued in favor of Fusion 2.5? o.O Or the fact that if your MMF2 install is broken, you can just reinstall using your serial number? O.o -
Sonic Worlds Delta 1.4.3 After Party Special Release Thread
Techokami replied to Techokami's topic in Sonic Worlds Discussion
After Party Special is out! It's a minor update to 1.4.3 that fixes two last bugs and adds a couple of new things!- 49 replies
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- Fusion 2.5
- MMF2
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Construct 2 Vs. Game Maker Vs. MMF2
Techokami replied to Candescence's topic in Game Creation Research & Discussion
After all these years, all I can say is: as long as you're able to make what you want, and are having fun doing it, then you're using the right tools.- 35 replies
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- 3
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- Multimedia Fusion 2
- MMF2
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Sonic Worlds Delta 1.4.3 After Party Special Release Thread
Techokami replied to Techokami's topic in Sonic Worlds Discussion
Fixed on my end now, and I also got some new content from Azu that I'd like to publish as well, but there are two things I really want to add in to make things more flexible... maybe I can knock out an update by tonight, it won't be 1.4.4 but 1.4.3 redux or something- 49 replies
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- Fusion 2.5
- MMF2
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Sonic Worlds Delta 1.4.3 After Party Special Release Thread
Techokami replied to Techokami's topic in Sonic Worlds Discussion
Yes it is. You need to make sure extensions are properly installed. If you're installing extensions from the release package, make sure you copy the folders Data and Extensions as-is into C:\Program Files (x86)\Clickteam Fusion 2.5 You can also use the built-in Extension Manager to update and reinstall extensions. Remember to click "Refresh" to load up the most recent listing of extensions!- 49 replies
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- Fusion 2.5
- MMF2
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Sonic Worlds Delta 1.4.3 After Party Special Release Thread
Techokami replied to Techokami's topic in Sonic Worlds Discussion
Works fine for me. Are you sure your extensions are all up to date? Did you make sure to install the latest version of Fusion 2.5? Interface and post-processing methods -> [ME] Music Engine -> [ME] Cache- 49 replies
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- Fusion 2.5
- MMF2
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In (whatever the ice level is, the name slips me at the moment), during the area with the reverse gondola gimmicks, near the top I fell off the platform and went back down... but fell so fast that I broke collision detection. And when I went past the bottom boundary of the level... I did not die. Even Sonic CD has this feature enabled in all levels as a failsafe, despite only having one bottomless pit in the entire game (Metallic Madness Act 3). Where is your QA team?!
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Alright, after some testing, yeah you guys are right. Part of it is probably due to Worlds "intoxication", since I've been doing a loooot of testing for the new Delta release. But I think most of it is due to the keyboard controls; with a directional pad I can roll my thumb from forward to down, which is probably where I got this notion from. You can't roll your finger on the arrow keys of a keyboard. And I don't know if I can use a gamepad in Time Twisted without an external application like xpadder.
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I'm having a difficult time with this game, because rolling is broken. You can't roll if you're holding forward, like you can in all the other Sonic games :|
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Sonic Worlds Delta 1.4.3 After Party Special Release Thread
Techokami replied to Techokami's topic in Sonic Worlds Discussion
1.4.3 is released! See the start of the thread for downloads and changelogs. FYI, this download is different than the SAGE one, because this doesn't have a prebuilt EXE included. That thing inflated file size a bit.- 49 replies
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- Fusion 2.5
- MMF2
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Sonic Worlds Parallax Trouble.
Techokami replied to RetroGamer20002's topic in Game Project Assistance
Alternative means of doing water ripping: Perspective Object. It can create the water ripple effect you are looking for. Just make sure it is the same size as the water object, and your code keeps it positioned directly over the water object.