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hRook

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Everything posted by hRook

  1. This thread is being created to centralize discussion surrounding Sonic Nexus. As webmaster, it has come to my attention that there is much speculation and arousing heated sentiment regarding the status of the game. You guys have questions, we have answers, but as we've learned over the course of things, things don't always go as planned. People hold our own words to our necks like knives when it has to do with this project; it is our burden. I would like to say that Brad, Tax and I are all deeply complimented by the community's interest and buzz around the project, as it's better than we could have really hoped for. But, we intend on meeting your expectations, if not exceeding them, and it has become increasingly difficult to manage information flow considering certain circumstances. This thread is partly an effort to reorganize our website. We want to reformat it to more of an information hub than a rumor mill. You'll see this flesh out more over the next month. But, for now we are disabling comments on the main site and considering this our central location of discussion. So ask away. I do ask you please be civil. I have a lot of respect for this community, and I am hoping that the community feels the same way about our project.
  2. Don't ever convince yourself that you can only be good at one thing. If you have potential in three directions, why not try to develop in each of them? Worst that can happen is you learn something.
  3. It would probably be more efficient if you treated the rain more like a particle effect. I'm assuming this implementation would be for a 2D platformer game, this being SFGHQ and all. Here's what I suggest: Maintain a version of each collision mask that is calculated in relation to the screen, not the level. Ideally, this would be true for all objects and the background. Optimize by only calculating these derived masks for objects that are onscreen. Also, they really only need to be rectangular masks in most cases. Draw/emit the raindrops at the top of the screen (sY = 0). Calculate their physics separate from the main game objects. The physics for the drops would be in relation to the screen, not in relation to the game. This way, the drops only have to be accounted for from sY = 0 to sY = sHeight. Now, you can use the derived screen-relative collision masks to create a single aggregated mask that the rain responds to. Poll objects to see what's onscreen (Maybe even maintain a vector or list that contains references to all onscreen objects at all times), then combine all those collision masks into a single polygon to create the new mask. Now you effectively have a separate physics environment running in relation to the screen, and a collision mask positioned relative to the screen. At this point, you can tell your rain particles to disappear, splash or whatever once they collide with the mask. If you want the rain to appear more linked with what's going on in the game physics, you can have the rain change its velocity as an inverse function of the player's. If the player is running to the right, drift the rain to the left a little. If the player is falling down quickly, have the rain fall slower. How bout them apples?
  4. George Carlin? You sure you don't mean Harrison? noobs
  5. I'd close mine but the plastic doors broke off.
  6. The main problem here is everybody in the group let pride get in the way of effective delegation. So basically, what Brad and Epon said. Edit: Is she hot?
  7. Dude you guys are so behind the times. I made a proclamation to the forum to ban Streak like 6 years ago. You really ought to listen to me more...
  8. Dude, what's with all the people making sonic fan games? What kinda forum do they think this is?
  9. Yeah there are some uncannily talented people here. Like Taxman... wtf that guy's nuts.
  10. Yeah... it is pretty chill. And kind of deliciously snarky in a "yeah we're just fuckin chillin. on the internet. with a 90s game character. you hittin this shit or what?" kinda way.
  11. Every year I ask myself... Why on earth am I on this forum? So, why are you on this forum? What is it that keeps you chuggin' that SFGHQ fuel? If I had a better answer than "I seem to be addicted to typing the URL," I'd share. (luv u )
  12. Counting Papers is done and I added another, "At the Fringe of Circle City." Checkum.
  13. I'm gonna steal that background, show it to my cousins and say I did it and there's NOTHING YOU CAN DO, RAEL. NOT A DAMN THING.
  14. Are you trying to tell me "I'm going to be using your music whether you like it or not"?
  15. I should have been more clear. I don't want people using Nexus music for other projects. Feel free to put it on your iRiver (Really, you don't have an iPod?). Stop being a melodramatic bitch.
  16. If I did buy the program does that means people should care what I think about people stealing my Sonic Fangame content? Cause I bought Cubase, and I don't want people stealing the music I've made for Nexus.
  17. QFT. Streak is unbannable.
  18. Check out the new one, "Counting Papers." It's like... halfway done so far.
  19. Hunter Brook Bridges
  20. I think the thread should just be deleted back to this point. Doesn't matter if he's autistic or not, he's asking for comments on his work and you guys are just derailing the topic.
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