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Everything posted by BlazeHedgehog
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Sonic "Forever" Alpha Demo - Release
BlazeHedgehog replied to BlazeHedgehog's topic in Game Project Showcase
You have seven seconds. -
Sonic "Forever" Alpha Demo - Release
BlazeHedgehog replied to BlazeHedgehog's topic in Game Project Showcase
All you need is a little direction. -
Sonic "Forever" Alpha Demo - Release
BlazeHedgehog replied to BlazeHedgehog's topic in Game Project Showcase
Why on earth would it require you to have that? o_O -
http://blaze.letsvideogame.com/download/SonicForever_4-1-2012.rar (18.1mb) Looks can be deceiving. Everything's a work in progress, especially the music. Tweaker offered to do music for me months and months ago, but I told him I wanted to wait until the game was a lot farther along before I worried about music. But, uh, well, yeah. I will probably need a new musician at some point, but I'm not even going to think of that just yet. Obviously, the boss isn't done. I have concept art sketched out, but it's just a matter of finding time to implement him. I really need to get off my ass and do more on this game, really, but I've had other commitments that have come first.
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Yep! Took the words right out of my mouth.
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Emerald Ties Revival (last update 03/04 p. 2)
BlazeHedgehog replied to Gamerdude's topic in Game Project Showcase
Music sample isn't working for me and I think I'm on Firefox 10 or 11. Trying to download the OGG just results in an unplayable file, too. -
Sonic Skywind - | Shadow's Story | E101-MKII
BlazeHedgehog replied to SaitoSan's topic in Game Project Showcase
It's always a pleasure to see people using graphics I made even though I don't recall giving permission to anyone to use them Not that I'm super angry, because I think there was some idiot ripping my graphics and posting them in a lib somewhere. Just kind of annoyed and confused. But you don't have to change them, I guess. -
Stereotyping unreal engine as being brown and desaturated is a bit unfair; that's a stylistic choice on the part of the developers, not a core engine feature. Unreal Engine 3 can do just as well as anything else.We're long past the days of Doom 1 and Quake 1 where developers had 64 or 256 very specific colors to choose from and therefore the majority of those games color palettes was brown and gray. Game engines nowadays can do anything, it's what the developers choose to use the engine for that's the problem.
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SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
Looks pretty good! But that's... a lot of running on a narrow pathway. -
That video is pretty great!
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SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
Have you ever made a level before? In anything? You have a list of game objects, you drag them from the object list in to the game world. Done. Besides, if you don't know, learn. Of course you won't know until you actually read about how to do it. Complaining about not knowing doesn't do anybody any good. This is the internet, you can literally learn just about anything by doing a Google search. -
SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
Uh. That's like saying you know how to make a Sonic level but don't know how to make a Mario level because there's no rings. They're just objects you place in the environment. I literally have 0 knowledge of UnrealEd and it was plainly obvious how to put new stuff in the test map. -
SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
You could always parlay the significant number of UDK tutorials to make your own -
Why the hell did you remove the ability to switch controller configuration? I have a gamepad and I would really like to use it without opening Xpadder. Multimedia Fusion has gamepad support built-in. Use it. There is nothing that will turn me off from your game faster than removing my ability to enable gamepad support. Edit: Oh, you changed it to CTRL+ALT+P? What for? Edit 2: Great! And my gamepad controls player 2. Player 1 is locked to a keyboard. Point still stands!
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Feels a bit "flavor of the moment", to me. Pretty, though.
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SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
So here's an updated build of my mods to SonicGDK, merged with Xaklse's most recent version of the engine. http://blaze.letsvideogame.com/TEMP/udkbuild.7z (38mb) Changelog: Known issues: Planned features: Me and Streak have discussed teaming up to do stuff but we're kind of trying to work out how to go about that. Also, if you had problems with the last version of this not playing the new sounds, maybe this fixes it? I noticed there's two versions of SonicGDKpackage.upk, and apparently you have to modify them both? I don't even understand, really. This will replace both of them, anyway. -
You might want to try hosting those somewhere else, Drop Box doesn't like you hotlinking like that. Might I suggest imgur.com?
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SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
This is something that happens in vanilla GDK under certain circumstances - I told Xaklse about it, back before it went open source even. I'm guessing he never tracked down what was causing it. Maybe it has to do with ResetPhysicsValues(); ? I dunno. 1. Install UDK (udk.com) 2. Download the SonicGDK source code, extract it over your UDK install (overwrite existing files) 3. Start Menu, Unreal Development Kit, Tools -> "Unreal Frontend" 4. Scripts -> Full Recompile 5. Download my patch, extract it over your GDK install (overwrite existing files) 6. Unreal Frontend -> Scripts -> Full Recompile 7. Launch "UDK Game" to play. If you want something besides the default GDK test map, bring down the console with the ~ key and type: or These are fully detailed Unreal Tournament 3 maps that come with UDK for learning purposes. -
SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
I was going to say no because I hadn't gotten to that point yet but they might be handy to have around, sure. Also a note to everyone else: Don't hesitate to provide feedback about how to improve crappy code or the way my gameplay tweaks make you feel - some of the stuff in here is things I've wanted to try out in a 3D Sonic game. I at least have plans to lower the top speed of Sonic a bit as I bumped up a tad, and that plus the extra speed increase from boosting and Unreal Engine starts to chug a bit when you're tearing through vctf-necropolis at top speed. Just goes to show you why Sonic Unleashed and Sonic Generations seem to have such low-res textures - that's a lot of data to be streaming in. -
SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
Right, well, I think this is a good enough milestone as any to show my work. Feel free to comb through what I've modified! I tried to comment some of what I changed. I understand it's probably super basic and probably a bit bloated, but it works, and at this point in time I am happy with that. http://blaze.letsvideogame.com/TEMP/SonicGDK-BlazeMod.rar (30.6mb) Edit: Removed some wording that seemed kind of jerkish to me -
Even I'm messing around with GDK
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SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
Any image editing program that supports layers can do it pretty easily! Here's what it looked like, step by step: -
SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
How about Though to be honest, I kind of like the cartoon sparkles as-is. Or maybe: -
Your image in the magazine looks too washed out and is cropped a little too much compared to the other two. They look like direct feed screenshots, when you tried to make yours look like it was photographed from a TV. Not bad otherwise, though!
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SonicGDK 1.20.109 (along with playable levels inside)
BlazeHedgehog replied to Xaklse's topic in Game Project Showcase
I think the top part should be perfectly spherical, not pill-shaped.