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Kain

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Everything posted by Kain

  1. You're playing around with the Sonic Worlds engine? I'm not too experienced with it or MMF, so I don't know what would cause that, but one thing to be careful about when using MMF is that you shouldn't delete the objects which are lying outside the game map (i.e. in the negative coordinate(s)). If you delete, for example, an object which is used to store a bunch of variables, you could screw many many things up. Edit @ Overbound: I have an even more complete one in my sig.
  2. And BFrenzy has gotten quite a bit of flack from that from pretty much everyone who's reviewed his game (partially for balance issues, granted, to which he replied "they're unlockables"). But anyway, with Brazsonic, Bonic, Green Sonic, etc, etc, Green Sonic has become just about the biggest cliche in fancharacters replacing the yellow/blue/whatever Shadow recolors. Anyway, I won't make a big deal out of it since it's not (and I myself had a Green Sonic recolor at one point). Anyway, interesting project and detail. I'll be sure to keep my eye out for it.
  3. Actually, view_angle = -player_angle. So that player_angle + view_angle = drawn angle = 0 Edit: But use this method exactly and you'll find out just how jerky angle detection is. So you'll need to apply some degree of smoothing.
  4. The majority of games on this site use either Multimedia Fusion/The Games Factory 2 or Game Maker. Sonic Worlds is a Sonic Engine with much of the foundation work done for you and it's made using Multimedia Fusion 2, but there are similar, though not as complete, engines in Game Maker. In fact, the primary reason fangames differ so much depending on the base they use is because the majority of the preconstructed engines use Genesis Sonic as their base. Though there are some Sonic Advance style engines to be found and you can edit the Genesis engines to work with Advance style. As for tutorials, there are Sonic-specific tutorials on the main site, but they are not the most up-to-date. There are more general Game Maker and TGF/MMF 2 tutorials to be found on the web if you google them. Anyway, good luck on making games.
  5. 1998? I wasn't even on the internet back then. Well maybe just starting, anyway. But welcome back, Mr. years-before-my-time.
  6. Right now it's an interesting concept, but there's not really an impressive amount of content to see. You've added character-switching and a character-following technique of limited completeness for the task to the Dami/RougeYoshi engine. Limited not only in the sense that the follow doesn't work with switching characters and at the exact same offset (following the Heroes style, I'd make them follow in a line after Sonic, with one's offset greater than the other, and with Knuckles, I'd have it similar to this; don't know how you want to do Tails), but also in the fact that they get their offsets screwed up easily. This problem was solved in Sonic Heroes by having them stay on a switch that they walk on (until you switch characters or activate all switches). And it wouldn't be that hard to have bigger-areas where only certain characters can walk past certain areas. Not that you shouldn't do it the way you want to do it, it's just that right now the system has no serious way to sync the character's movements.
  7. That's the first time the game makes you slow down and actually concentrate on your platforming. It's hard to get in the mood if you're not ready for it. Many deaths were had and then were never again. Memerable, indeed.
  8. Damn I got lucky getting that >50% accuracy achievement for my 49.5% accuracy. Wonderfully addictive. So much so that I got the damn song stuck in my head.
  9. If Nintendo won't make a 3D KSS-styled game then you have to make one yourself, eh? Wonderful, I'm looking forward to it.
  10. I can't seem to find any from Sonic Advance 2, but: Sonic Advance 1 Badnik Sprites Sonic Advance 3 Badnik Sprites
  11. Maybe as soon as I find 260 different websites worth bookmarking, I'll consider it. Why do "world of tomorrow today"ers always think that the best manner to fight clutter would be to visually represent our concept of "clutter"?
  12. Haha! Wonderful nostalgia. Also, it's friggin brutal. I feel accomplishment from only having beat the first level.
  13. I'm sorry to sound condescending, but I stopped reading or holding any desire to contribute to this project here. I mean "maybe if you're lucky you can contribute to this community project." In what sense is it a community project if you deny entry (denying content on the grounds of quality control is a different thing)? Never assume that anyone's going to take it as a great honor to work on a vastly-unproven project. Exercise humility. Also, perhaps you should think about what it is that differentiates a community project from a high-number team project and why both have such high rates of dissipation/failure to produce results. That being said, I wish you luck for whatever it is you wish to accomplish since it's not my business to wish failure on any manner of hobbyists.
  14. No problems over here. I kinda got swept away in a different sprite project (but I'll probably come back to finishing Sonic some time after) anyway. Lovin' the expressions/faces. Especially on the "looking up at floating thing in the foreground" one. Also the details on the shoe.
  15. More like it's anywhere between a 0.000000001% and ~2-5% chance that the world's going to end depending on what sources you go by. All the things that the LHC might theoretically produce sound mighty dangerous, but even if they were produced, the conditions for them to go catastrophic are rather ludicrous. Or at the very least, completely without precedent (not that you can have a precedented end of the world). But that doesn't mean the world's not going to end. Just probably not in two weeks. Maybe in 2012, though.
  16. Something about stranglets being ultra-stable and decaying the matter around them, somehow creating more stranglets and a chain reaction of conversion. Theoretical built on theoretical with side reference to on-the-spot assumptions.
  17. Huh? I thought Bioware was making Sonic Chronicles: The Dark Brotherhood.
  18. Ha! 21st birthday, huh? Happy Birthday comma Slingerland!
  19. Yea, this version does the same thing (keeps fading to black then snapping back). Only now it's in the top left corner of some level and not in the "The Mushroom Way" screen. Using XP.
  20. Werewolfs (with country-themed levels), Arabian Nights, Bioware RPGs (not that there's anything wrong with that), and now King Arthur stuff? This is no mere expedition, this is an entire direction. Eh, better than guns, ATVs, and aliens, I suppose.
  21. I don't know if I'd agree with that. I guess there wasn't enough time to portray Dr. Horrible's reasons for being evil so that him "accepting" the situation that way would make sense more emotionally, but I'd say the lacking of completeness lie somewhere in the middle, not the way the end played out.
  22. Now that was quite worth watching. Check it out while you can!
  23. The thing is there's a lot of ways to express a "rotation value." In fact, you already have all the information (the normal vector and the "twist" rotation of that normal vector). You're kinda asking for the things which you already have. And so it makes it a matter of converting them to another form, which makes me ask "what do you need this for" so that I know what form you need to convert them to. Are you trying to figure out the rotation for purposes of setting the object transforms (the matrices which rotate a 3D model) so that it draws correctly (that was a bit of an after thought in my first post, since it's just a couple of trig functions)? Or are you trying to figure it out so that Sonic stays on the triangle as he walks (that's what the majority of my first post covers)? Or are you doing it for some other reason entirely?
  24. Ugh... But I guess we knew this kinda thing was coming when they focused early on that expansion slot of theirs.
  25. Hate to sound so negative, but not even an additive re-releasing of the absolute best games of my past will prompt me to buy a game I already bought. They're just throwing the fact that they still haven't made another console Kirby in our faces. And also marketing a great game to a younger generation, but that doesn't benefit meeeeeeeeee.
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