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VectorSatyr

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Everything posted by VectorSatyr

  1. Middle one, but the shading is off. It makes no sense that the top would be whitened, yet the right side a shadow.
  2. How could a flame be wet? Is that some kind of a joke? =P BTW, who are you? EDIT: Damizean's... around. As is BlazeHedgehog.
  3. Do as DW said earlier. Take the pixels-per-step traveled (Speed) and generate a particle at every x pixels in-between the last and current position, where x is however much you want the spheres to be spaced out. Use lengthdir_x and lengthdir_y to get the positioning correct.
  4. I agree about Breath of Fire IV and Dragon Quarter, but the former's minigames are a hell of a lot more annoying than I last remember them to be, mostly due t- *whoosh, 3 gels appear!*. I'm actually glad the later fixed it, even if you're too pressed for time to really appreciate that aspect. EDIT: When I do actually get around to playing video games, it's to finish up my first playthrough of Tales of Symphonia: Dawn of the New World. Kinda irked that the monster raising aspect is so segregated from the storyline, not to mention the usual "nobody tells me anything" plot that Tales of games like to pull on you. (for once, I'd wish the main character was a bit more worldly; dunno about Yuri Lowell) Neverthess, it's easy to get into if you're a fan of pokemon.
  5. Dammit. I downloaded Camstudio because Fraps wouldn't record the game, but unfortunately Camstudio doesn't work well on Windows 7 and the entire recorded run is corrupted. At least the game was fun. What's this about "time points" or something?
  6. I like B, but I think my previous comment still holds a bit (the one I edited in). The shades on the base beneath the emblem could be smoother, so it doesn't look like a thick distracting outline on the sides. If it's too much trouble to get the shading down, I'd probably just lop off the sides altogether; if you stare at the mockups from a distance, it already looks like a thin cylinder with a smudgy shadow in the back of it.
  7. Hey now, that doesn't mean it's not still a good idea. Did you have your heart set on an asymmetrically colored lamp post? Because otherwise, I think it just makes it look lopsided, and that version C is the best one. EDIT: It's probably just the shades, though, the right side of A looks like an outline instead of a gradient.
  8. The star emblem doesn't have the right light source. It's throwing the whole sprite off. Either change it to line up, or (preferably) make the entire lampost use a center light source.
  9. I'm reminded of a comment someone made about this article: In my opinion, what you as a creator get out of making games is far more important than what others get by you finishing it (or are denied by you not finishing it). There's no good reason to give power to the observers who gain from having your project available to consume if there's nothing for you to gain out of it, as long as you're not making excuses to avoid owning up to a lack of actual discipline towards getting what you want. I like playing games as much as the next guy, but I want them to be refined and polished. I'm not going to detract from my values just because Seraph would accept anything less. If my project gets stuck in development hell, oh well. Getting it to a certain height of accomplishment, to me, is satisfying on its own, and it's not like he or anyone else is going to really compensate me if it's finished any sooner. In fact, I wouldn't want them to! EDIT: On-topic, as far as it goes towards building the health of the community itself, I'd say the direction fangaming is going right now is just fine. Maybe the attitude could be toned down a little; I certainly wouldn't condone going around, telling people they're stupid for liking recolors and poorly written fanfiction. Nevertheless, as long as that attitude isn't going out of its way to push people away from the act actually making fangames (which it isn't), there's nothing really wrong with how the community is shaping as a result. Any percieved 'death' to this community is mostly due to its long time members having less time to themselves and there being larger, more widely known sites for newbies to coalesce into.
  10. I'm not sure if policies have changed, but I would wait a while for your registration to be processed, and if things don't turn up, just ring up one of the site admins using an IM, most likely Tweaker. EDIT: Dumb forum tags.
  11. I'm not familiar enough with this problem to offer specific advice. Nevertheless, you can spare yourself a load of visual headaches later just by rounding your angles and flooring your positions when used in the Draw Event.
  12. "Sonic" should not be capitalized in the .anim file. Lowercase it and see if that changes anything.
  13. Been waiting for that gin, eh? Happy birthday, good sir!
  14. Thanks guys. Got $150, about ~30 of which I plan to spend on cards. I'll have to think of anything else I want later, but most of the money will be saved for bills.
  15. I just got finished looking at . That he probably stole custom art from SSK is an issue that I will eventually talk with Android about, but the rest is nothing to get up in arms about and I'm sure Android won't either. So don't go picking battles for us, please. =/
  16. I've been following Tales of a Rampant Coyote for some time now, and while I was initially indifferent to his premier game in development, the new trailer has changed my perception of it quite a bit. I figured he deserved some hype for all the hard work he did by himself (with a little help), and I'm spreading the word for this excellent looking indie rpg here. Any thoughts?
  17. The music isn't going to be available right after you load it, especially if it isn't pre-loaded. Try the original code, but with the 3rd argument set to true instead, and the loop command placed in another event. Or... y'know, stick with what you have, since you've moved on anyways. =/
  18. I think the idle frame (0) should have the same general eye shape/size as the running frames (2-4). As it stands now, it looks like his face is getting stretched. EDIT:
  19. scrPlayerHandleObjectsSprings() _RelativeSpringOrientation = (_ObjectHandle.SpringOrientation-round(global.GravityAngle/90)) mod 4; An example: _ObjectHandle.SpringOrientation = 1; global.GravityAngle = 0; _RelativeSpringOrientation = (1-round(0/90)) mod 4; _RelativeSpringOrientation = (1-0) mod 4; _RelativeSpringOrientation = 1 mod 4; _RelativeSpringOrientation = 1; consSpringOrientationLeft = 1; _RelativeSpringOrientation = consSpringOrientationLeft; EDIT: Assuming you did what I think you did... _ObjectHandle.SpringOrientation = 4; global.GravityAngle = 0; _RelativeSpringOrientation = (4-round(0/90)) mod 4; _RelativeSpringOrientation = (4-0) mod 4; _RelativeSpringOrientation = 4 mod 4; _RelativeSpringOrientation = [b]0[/b]; consSpringOrientationUp = 0; [b]_RelativeSpringOrientation = consSpringOrientationUp;[/b] To add more axis, you need a larger sample: _RelativeSpringOrientation = (_ObjectHandle.SpringOrientation-round(global.GravityAngle/[b]45[/b])) mod [b]8[/b]; ... Understand?
  20. EDIT: Did you remember to load the animation first? scrPlayerAnimationsLoad()?
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