No. People critique fangames here based off of footage of gameplay and screens. This is a fact. Why should a professional company be any different? This is such a weak argument to use at this place.
The
, actually looks pretty decent, however, it skimps on quite a few of the bad things people are complaining about: the excessive booster pads (which were barely seen in Sonic 1, 2, 3 or S&K), the clusters of springs, and it's of note that they chose not to include any of that second/third act bull (although that's arguably in later levels). It's just incredibly lazy and regardless of the fact that it's nothing like the old school games it looks boring and glitchy. And even still, right around 0:23, if you just let go of the controller, you can just bounce your way all over the place. Not to mention there's two speed boosters within 2 feet of each other on a semi-loop- that just tells me the physics engine is horrific or something.But, again, let me reiterate this: we make summary judgements from gameplay footage and screenshots all the time for fangames on this forum. Why in the world do people treat a professional company different and suddenly desire to "wait to play the game?"