@Xalse
Either way's fine with me, man.
I figured it would better to send messages privately so that I wouldn't give any "hinted spoilers" or anything like that. Lol
Anyway, first thing's first:
How can I rig the skeletal meshes and animations that already on UDK to be badniks?
How do I use custom skeletal meshes and animations to replace the default badniks? (I saw you give a reply to a guy who had the same question, but I think I'll need more direction in that area, lol.)
How can I add projectiles to the badniks?
How can I add to the endurance of a badnik to create possible boss enemies?
Is it possible for me to add the badnik meshes and animations from Ashura's Reign to SGDK? If so, how can I gain access to them? (As of now, I'm at this point where I'll do almost anything to replace those "lego-like" default badniks, lol).
How can I add support for multiple characters and game types (if possible)?--I figure that the file(s) used for the enabling of the Sonic GDK game style is what I'll need to be looking at for this. I want to try adding a playable Knuckles, Tails, Sally, Amy, and Bunnie Rabbot. I also want to add a mini-game where the player has the privilege of shooting down flying Swatbot ships with a large cannon that Tails and Rotor built. Maybe even another "Sky chase" type stage.
I figured out how to tweak Sonic's speed and all of that, but I couldn't find how to change the distance of his side-step--I figure it's in the same file, but I can't find it for some strange reason--where is it? Lol
Where can I find the files and programming used for the level introduction hud (or level title card-is it called?)? I want to disable it for the initial running of the game so that I can add my own title screen menu, but I want to be able to manipulate it so that I can make it show up whenever I trigger it. My game's going to have a "seamless" world with "core" levels (like Sonic Adventure's "adventure fields) that have paths connecting to action stages. But, for that, I'll need to be able to trigger the levels' title huds as I'm entering them. Also, I can't seem to figure out how to add the titles of the levels to the huds like in the example test map--what's up with that? Lol
For most of this stuff, I'll probably just need to direction on what files and code I'll need to look at, what part of the code I'll need to add to or modify, and/or maybe even what sort of commands I'll need to add to the coding (if that's not too much).
I think that's it, but if I have more later on, I'll let you know and if I do, they'll probably just be relating to the questions already here if I need help in one area.
I'm not really trying to get any exclusive assistance or anything--I was actually planning on just putting it all together myself like "Qwerty" (or that guy who's doing the Sonic Nebulous and Sonic CB series). But, something told me that I wouldn't find these answers just by browsing some forum questions and answers, lol.
Thanks, man.
BeNeVoLeNcE