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SoaH City Message Board

Death The Echidna

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  • Fan Gaming Specialty
    Programming; graphic design; musical arrangement; beta testing
  • Current Project
    Imagined Rings

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  1. I did an object-pairing test using the Value-Add extension (800 objects at 50fps on my computer): http://www.sendspace.com/file/x7unfk Is there some way to improve it? And why make engines on 60fps? It seems that even SEGA's new Sonic games are on 30fps.
  2. I´ve been playing Axion lately, it´s very enjoyable despite some level design issues (I hardly found any Check Points on the stages) and bugs: This rock made me lose some minutes getting off there: It seems that there is a platform (behind the swinging platform joint) placed in the wrong layer: The player can still jump: The joint can harm the player: Collision problems: After leaving the special stage: Yeah, wrong place: Same bug on the previous act: This one was strange, after loading the game I lost my Chaos Emerald and had to play the first special stage again: ...and for some reason I've lost.
  3. Since you're going update it, don't let Knuckles skip bosses by gliding through the sky (at least I know that the first boss has this bug).
  4. This is not what I meant. The classic animations waits 8-abs(speed) steps to change its frames. Their speed aren't based only on the player speed.
  5. I'm making a remix album using the classic musics (S1 to 3&K), the idea is to slow them and change the instruments (applying some effects on them as well). Yes, it's a slow music album. Preview: Sonic 3; Final Boss: Sonic 3; Hidden Palace Zone (LR Act2):
  6. Nice, DerZocker. Thanks, but "Characters not implemented". Animations are placeholders. And... Classic animations aren't like this.
  7. I'm doing it (MMF2): Porting the genesis engine, but the goal is to be better than it.
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