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Dwapook

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    Sonic: Knothole Savior

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  1. I've been programming a Sonic Fan Game engine in blitzmax and I wanted to make an Archie/SatAm style game.. I'm not very skilled with level graphics.. I wanted to make a game with the below zone themes but it's a bit too overwhelming for me.. Figured I'd ask if anyone was interested in collaberating before putting this concept aside.. * Mobotropolis Zone (Mobotropolis as it's being invaded by Robotnik) * Badnik Builder's Zone (A Badnik factory) * Great Forest Zone (Forest level.. Robotic Krudzu plants in Act 1, Rain in Act 2) * Topsy Turvy Zone ? (Wonky gravity changes, zone graphics inspired by Sonic Special Stages) * Smash Squad Zone (Thinking something Hill Top Zone-ish/AoStH-ish with Scratch, Grounder, and Coconuts) * The Zone of Silence (Floating platfroms, Crystals, Swirling backgrounds) * Robotropolis Zone (SatAM-ish Robotropolis) Assuming no one's interested in helping, I'm gonna stick to simple edits and recolors of zones, make a Sega Sonic style game instead, and revisit this project if my skill improves enough.. (and I have time)
  2. http://deebs.shatteredmoonlight.com/ModGen/ This is the website.. still is largely incomplete.. found it lurking the MFZ forums.. I might try contributing to it if my spriting skills ever improve.. x.X!
  3. chaos fusion, Betaman, Jettezu, Delta - Thanks for the feedback and advice.. Seeing your edit was especially helpful Jettezu.. Sparks - I'm going for Archie SatAm-era style characters.. Was experimenting with recoloring the new Mod Gen Project Tails design, gonna go back to the old Mod Gen version though ->
  4. Anyone have advice on how to improve this? I'm having a difficult time figuring out level graphics..
  5. LarkSS - Interesting.. I hadn't thought about doing it that way.. Serephim - Thanks.. Your post helps put things into focus.. Now I'll try eliminating too much "rock/paper/scissors" forcefulness if I go this route..
  6. I'm nearing the point where I'll be building levels for my fangame.. I'm planning on having Sonic and Sally playable, and leaning towards being able to switch between the two in a Sonic Heroes kind of way.. Sally is slower moving and shoots projectiles, and has to hit enemies more times than Sonic to destroy them.. I'm also considering making Tails playable and adding him to the mix.. While replacing his spin attack ability with a melee attack but keeping his flight.. I've been thinking of ways to make these three gameplay styles work alongside each other.. It complicates things and I'm not really set on doing it this way yet.. I'm curious to hear other people's opinions on this? Does it sound like something that could be fun? Am I just overcomplicating things and giving myself extra work for a system that will just end up breaking itself?
  7. Eh.. It looks like fun! How detailed are you mapping out the levels? If you want, I'd be willing to port your levels into my engine, and code the enemies/objects you've designed.. Though that might depend on whether your art program is saving the coordinates of your image placements..
  8. Thanks.. This is very helpful! Just the right time for me to see this! Something I've been is going over my level gimmicks and doing a PMI (plus minus interesting), which pretty much boils down to listing ways that specific gimmick can be helpful, hazardous, and ways it's inherently interesting...
  9. Does anyone know if and where I could find a list of the zone sizes, and number of items, badniks in all the 2D sonic games? Just to help me get an idea of how much I should plan for in my own level designs.. I'd drawn up some level designs previously, but took a break and came back to find them.. inadequate..
  10. ahh.. Thanks, I was ripping things as I needed them up to this point.. This should simplify things a lot for me!
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