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Dark Raven X

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Everything posted by Dark Raven X

  1. Buhh. Stuck again. XD --- That's this line in objPlayer: I have a scrPlayerAnimationHandleShadow, so what's the problem? @__@
  2. Yes it does. And know what else? That autotuned synth poppy Classic City Escape has grown on me. I prefer it to the Modern remix, maybe even the original too. Dunno how that happened. O___o
  3. Hey. I'm not the newest guy anymore. I claim seniority over MrChidna. You're now my bitch. >:3 EDIT: Wait... Join Date: Sep 09. Whu?
  4. Changing consCharacterShadow's value to 4, the value that "Shadow" in the menu leaves on the scrMenuNewGameCharacterSelect counter makes it work! I get to the test level now, where I crash due to millions of errors in the animation scripts!
  5. ... I think... I think I get it! But I still don't get why it's not working! XD Unless... I need to change consCharacterShadow's value, so it fits this? If I'm reading it right, then the menu adds +1 to a counter, and then the final number is the consCharacter's value?
  6. I think the problem might be in objMenu maybe? Cause I've added the option to play as Shadow to the objMenu, but I don't think that's connected to anything. But I can't see what links the other characters to the selection of their name there either - there's no consCharacterSonic in objMenu for instance. I'm talking about this bit: I don't see any mention of scr of con, so I don't get why the selection of a particular character on the menu leads to loading that character up (which I guess is the step I'm missing, as even though I've put Shadow as an option there, there's nothing that makes it load Shadow's stuff up.)
  7. Welp, I've now made a full sprite set for Shadow, and an ANIM, and now I don't know what to do. :/
  8. Got it! Cheers. Ahh, I thought I knew what the values were for, but looking through that defining constants menu, a load of unrelated constants share the same value. That's OK, right? And! scrPlayerAnimationHandleSonic Managed to get to the Script tab and start adding scripts in for Shadow. Here's where I'm at; running the game and choosing Shadow crashes the game and gives me this: ___________________________________________ FATAL ERROR in action number 1 of Create Event for object objGlobalController: Invalid first character Been looking around in objGlobalController, and that's the message for "default" - but I have added a consCharacterShadow in there, alongside the other characters, and a scrPlayerAnimationHandleShadow in the scripts, so... what am I missing? :/ I'm not expecting it to work yet, cause no doubt there are 30 other things I need to write in for Shadow, but I don't get why it's crashing there, and giving that message, when there is a line in objGlobalController for Shadow.
  9. OK, another nub question, and I don't wanna fill up the board with topics, so I'll just leave it here too! Rather than swap out Sonic's sprites and edit the ANIM, I wanted to make Shadow as a seperate character in SDASH, more for self training than anything else, but I'm stuck already: I'm in the objGlobalController and objPlayer, poking around and copying the instances wherever the characters are referred to, adding Shadow. But here's where I'm stuck now! consCharacterSonic consCharacterTails consCharacterKnuckles What is this? I'm guessing it's linked to the ANIM file? I've been adding a consCharacterShadow wherever these appear, but I don't know what that is, and haven't made one for Shadow. ?.?
  10. :D Just to clarify... when is an ANIM file created? I've been placing the sprites into the sprite>global>player section in GM8. Obviously that doesn't create instructions for when they're used. I was wondering - do I create an ANIM separately, outside of GM8?
  11. Wait wait, I got it. Facepalm. The problem was that hitting "back" lead to 'main menu' - when the main menu was actually identified as just 'main' Welp. One mystery down. Now to figure out how to edit sprites properly. Right now, swapping out Sonic's frames for Shadows doesn't work, cause Shadow's sprites are larger, and he ends up underground, and the skate animation takes 30 frames compared to Sonic's run taking 4. XD
  12. Ok, this is incredibly minor, but I've been looking at it for about an hour now without working out what's wrong. In the SDASH engine, if you go into New Game, then hit Back, the game crashes. This is the error: ___________________________________________ ERROR in action number 1 of Step Event for object objMenuMachine: Error in code at line 13: execute_string(InterfaceReference.ScriptStart); ^ at position 48: Unknown variable ScriptStart So, I went and looked at position 48 in the objMenu, and tried to figure out what the problem was. But I can't see anything wrong with it at all - it reads the same as the first line that opens the main menu in the first place: scrMenuInterfaceAttachControl(MenuInterfaceNewGame, scrMenuControlCreateButton("Button02", "BACK", global.FontSmall, c_red, c_white, c_gray, fa_left, fa_top, 130, 204, "NewInterface = 'Main Menu';", true)); So yeah, I'm still new / don't really know what I'm doing. But this is driving me nuts. I have no idea why it won't work. @___@
  13. Okie poke, I had given no thought to that. But hitting full screen is the same result as working at high res, so yeah. 320x420 it is. I hadn't been thinking about windowed mode at all. Hey, with sprites, are all sprites in an animation meant to be the same height? I know the centre of Sonic's body is supposed to be a certain number of pixels off the ground, but I'm using the SDASH defaults as a guideline, and the different animations are all different heights. EDIT: Also! This is more a style question, I dunno, but... SDASH's Sonic has 4 run speeds; Normal, where he walks, gradually getting faster. Fast, circle leg animation. Faster, same as above, head down. Fastest, Figure 8 Sonic CD style. How should that translate to Shadow? Normal, walking. Fast, Skate animation. Faster, Skate animation with a couple frames removed to "look faster". Fastest, Ahh... rocketing, feet off the ground Super Sonic style?
  14. An alternate version: http://img269.imageshack.us/img269/6452/shadowsfallalt.jpg Hrrm. :/ Linked due to huge. I realised I wanna be working in 1280X1024, but the source image of the brushed steel was nowhere near that dimension, so I had to due a little flipping jiggery pokery to make it large enough. Think it worked out OK...
  15. Was thinking of ditching the tribal thing altogether, actually. Only included it cause it's Shadow-y, but Sonic Wiki says it's the symbol of the Black Arms, so... Also! Is 800X600 an OK ratio to be making this game in?
  16. Righto sir. And I spend most of my time today doing this instead of actual work on the game: ...well... could be a main menu screen? XD EDIT: and a slightly brighter version + menu style text:
  17. Ah, but it sets people up to expect a hill zone... then? BAM, forest. > I still don't know what it is that makes a good level. I'm drawing out ideas on paper before building them on the PC, but then, I guess I won't know what works or not until I'm playing it. :/ What if I'm making a separate character? Namely Shadow. His skate animation uses way more frames than Sonic's run animations, so I can't just sprite swap them. So I need to make a whole new animation file, using Sonic's as a template. I think that'll work OK... One thing I have been having trouble with is when exporting as an exe - when running that exe, it sometimes errors, saying it's missing the .ANIM of a character. Sticking the anim in the same folder as the exe sometimes fixes it, but not always. So, what am I missing there? @__@
  18. Fantastic! And I love your signature. This might be a bad / unprofessional request but... are there any examples of a partially done SDASH GM game uploaded here, where I can see all the code? I'm still not quite sure where the ANIM files fit, for example - I understand their purpose, but a lot of posts about SDASH on here disregard the ANIM files, and then I'm lost. :S EDIT: By partially done, I mean having at least 2 levels, with Badniks, rings and hazards and deaths in place. Then I could go all "reverse engineer" on it to understand this whole thang. >
  19. Wait, I know what I was missing; Advanced mode. I was in simple, where nothing is displayed. Never mind, yeah, I can get started now. So, first question! How do I define an 'end' of the level, and make it go to the next level? The stuff that is included in the engine is great for giving me an idea of how to build this one level, but I have no clue about the wider game engine - level progression, that sort of thing. ?.?
  20. OK, so I think I know what I gotta do now. Just one thing... How do I start doing stuff in the SDASH engine!? I can open up those ANIM files and play with the code in notepad, but the engine itself is a GM6 file, and in Game Maker, I can't figure out how to edit anything in it.
  21. Wooow, I have a lot of reading to do. In the meantime, I'll just be coming up with concepts for it, I guess. Dusk Hill is a pretty awesome first level name, right? :3
  22. Any type of game, at all. I'm more of a music guy. But hey, it means when it's time to do the music, I've got that in the bag. So yeah, what's the first thing I need to get down?
  23. Yo SFGHQ! I needed a summer project, thought it'd be fun to live the dream I had as a kid and make my own Sonic game. I have absolutely zero experience here, but I'm trying to give myself a crash course in creating a Sonic game - reading a long examination of the original Genesis Sonic Game's architecture by TSR. Things are starting to make sense, but I still have no idea where to begin making a game. I'm not really looking for handholding through every little aspect, more advice on what I need to know first - learn how to construct levels, learn how to make the interface, learn how to program sprites - and so on. And for all the finished and in production fan games, finding advice, tutorials and guides on how to get into it is really hard. XD I've got Game Maker 8, and the Dash engine off this very forum. So far, I have managed to... swap out Sonic's running animation for a Shadow glide. But only for 4 frames. Whooo. So yeah, where do I start - point me in the right direction! Thanks guys.
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