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Dark Raven X

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Everything posted by Dark Raven X

  1. I have hit the limits of my coding abilities. Here's what I got: I figured that changing the ObjectHandle to this: Would mean the homing attack works on the left too, but nope! Just makes Shadow fly off into the sky. Halp? :<
  2. I have a suggestion, I dunno how it'd turn out, but... How about replacing the giant ring with a black hole, with a blue glow around it. And the banner replaced with chunks / blocks / squares with Edge of Darkness written on it?
  3. Ehh, that banner is more Shadow than Sonic. I think red is a definite no no for a Sonic oriented design. Different grey and black gradients will be fine, but not red - colours have a big implication in Sonic games; red will always imply Knux or Shadow, y'know? Personally, I'd go for a whole new original design; maybe keep the giant ring, but create a new banner from scratch. And you got a whole colour wheel of blues to choose from!
  4. "Them Hydrocity things" As an SDASH user, I get so stupidly excited every time I look in this thread. XD
  5. OK, after lots of help from SuperBliz and Chronic, I've nearly got this down. I still glitch out, and I think I understand why, and I may even have a solution in mind, but it'd be crazy long winded, and maybe there's a simpler solution: The problem now is this: if the enemy I try to attack is on my LEFT, then homing attack will activate, but instead send me flying off to the RIGHT, to hit the nearest available enemy, even if they're offscreen / behind obstacles when I activated the attack. I think there may also be an issue with attacking DOWN, as opposed to flying UP into an enemy, but I haven't been able to determine that for sure yet. So, gents! The solution I had in mind was copy paste the entire code I have, replacing all instances of X with -X so the working code I have for attacking Right also attacks Left. I'm fairly sure that'd work, but it seems sloppy. Is there a tidier way of doing things? I'm sure now that the problems I have all lie in the enemy detection part of things; if I get that all perfect, then there's no way for a glitchy activation. But failing that, I need a failsafe! Is there anyway to stick in a "if character has been homing attacking for more than a second, then cancel it" type thing, like in Sonic Adventure when you'd glitch, go flying for a while, then drop? Obviously, I want to get to the point that the homing attack never glitches out at all, but still. Is it gonna be possible to implement a cancel to my homing attack, since it isn't a state the character enters into like rolling or anything, it's just a "move character to point" thing?
  6. Whaaat? I thought it was all but confirmed that CD is set between Sonic 1 & 2? There's even a card with Tails on it, saying "See you next game!"
  7. Hit me with your theories. Hit me hard, and hit me fast.
  8. At the moment, alone. It's set way in the future, so most of the cast aren't around anymore. Omega could appear, I guess. But does anyone like Omega?
  9. After massive amounts of help from SuperBliz and Chronic, I have a nearly perfect Homing Attack now. Maybe I'll be able to get in on this SAGE action? The request for storywriting help still stands! I can pay with equal help, or e-cake (basically a .jpg of a cake)
  10. I love it. Except it's an H-scroll deal. Maybe I'm just too set in my ways, but man. I hate H-scroll. :/ EDIT: I did not notice the parallax. That totally makes the H-scroll worth it. XD
  11. He also seems to be a different shade of blue from the rest of the sprites!
  12. Taking Sonic too seriously LH! But; It's not down to Sonic's speed. It's mystical energy; since SA2, Chaos Control has meant that the Emeralds have time warping power. IIRC, Miracle Planet in Sonic CD is full of gems that are very similar to Chaos Emeralds. The time posts create a Chaos Control, they don't accelerate Sonic to Light Speed. So he can go forward or back. There! Sonic physics explained!
  13. I always figured people disliked it because it was hard to do. Your first time through an act, it was near impossible to hit a time post and build enough speed to time travel. But personally, my attitude towards a lot of gimmicks is that your first time through a level should rely on a minimum of stuff like that. So with CD, imo, your first time through you play it straight. After that, you play around with time travel.
  14. Yeah, I'm using a Wood Zone set too; the primary floor tile is a log bridge. I'm making my own, putting grassy "moss" on it instead. Maybe try that? :3
  15. No problems here. 3gb RAM and a kickass graphics card though. I have noted an occasional glitch (not in SDASH+ per se, but in SDASH in general) where it plays at half speed. I can only seem to fix it with a PC restart.
  16. It does in Marble Garden, but if I recall correctly, not any other boss. Maybe I'm remembering wrong?
  17. Here is a very cool thing; At the "Sonic Team Present's" screen, press C,C,C,C,C,C,U,D,L,R then hold A,B,C and Down when demo starts. This will appear: That? Sonic 1's credits. Actual proper credits - the end of game credits gave everyone weird code names (Yuji Naka = Yu2 for instance) Translation: I have a few more Sonic 1 things. Or we could skip ahead to Sonic 2. :3
  18. One final final thing on Sonic 3: The Flying Battery boss, in Sonic 3, with no lock on stuff. Anyway! Onto Sonic 1! Chronic pointed out to me that most of this stuff is probably on Sonic Retro. But I figure I'll post anyway, since I dunno if people here read there. First up; ZE GOGGLES! THEY DO SOMETHING! This is a removed power up. It would have allowed you to breathe under water. It's fully coded, just never appears in game.
  19. That's the Golden Emerald stage, right? I have one final thing to add re: Sonic 3 - that surfboard sprite is the last remaining shred of it. Sonic 3 was originally gonna use Sonic 2 sprites. There are quite a few screenshots around of early Angel Island zones using Sonic 2 sprites. The new Sonic 3 sprites were a fairly late change. The surfboard sprite, since the sequence got removed, got no Sonic 3 style sprite done - hence it looks like Sonic 2, though it belongs in 3. I think that's it for cool Sonic 3 stuff. Shall we get into Adventure era, which is chock FULL of cool shit? Or stick with Classic game secrets? :3
  20. A little more on Flying Battery; it is the most 'complete' cut zone in Sonic 3's code. Lava Reef is also present, but it is little more than a title card. Flying Battery, however? It has a fully functional fully coded boss in Sonic 3. Even has it's own (unique, different from the one in S&K!) level select icon; Bonus points - there's Knuckles, playable in Sonic 3 alone. Finally, if you have it to hand, crack open the ol' Sonic 3 instruction manual, navigate your way to the enemies page. You will see 2 badniks unique to Flying Battery Zone, which do not appear in Sonic 3. ...one last thing about playable Knuckles: It worked. It just caused a gamecrashing glitch when you used some of his abilities in that game's gimmicks, so rather than make a workaround, they just cut it entirely. :<
  21. Can I intrigue you with more Sonic 3 secrets? I don't know if this is common knowledge, but; the classic games were literally built on top of each other. Sonic 2, for instance, has lots of Sonic 1's assets, and Sonic 3 has lots of Sonic 2's. What is really interesting though is that Sonic 3 doesn't try and hide this stuff the way Sonic 2 did: if you enter the level select in Sonic 3? You get Sonic 2's level select screen. But the best bit? Enter the level select in Sonic 3, you can find this level icon: That right there. That is the lost Sonic 2 level Hidden Palace's icon. This icon was nowhere in Sonic 2's code, but it still exists in Sonic 3's level select.
  22. There is a tonne of unused stuff in Sonic 3! I knew most of this before getting into Fangames, hacks and all that. The big thing: Flying Battery was supposed to be in Sonic 3. It was cut at the eleventh hour. Originally, it was to be between Carnival Night and Ice Cap - in fact the surfboard Sonic uses in Ice Cap's intro was the door he knocked off the Flying Battery on the way out. They put a lot of thought into it; the reason Tails and Knuckles would skip the snowboard intro was that they had no reason to hold onto the door, as they could both fly down. There is so much more cool stuff in Sonic 3's development history. I'll try and remember more stuff, if ya like?
  23. I would expect people to not be a dick about things like custom sprites? In any case, someone did steal them, it'd be obvious, and they'd be called out on it.
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