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snow toilet

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Everything posted by snow toilet

  1. Also, if you're looking to get his arms back behind him while he walks/runs you should curve them a bit. Sort of like the super peel out arms.
  2. So it's only for Xbox? Bummer. If it came to Playstation I would instantly sell my Sega CD and Sonic CD just to make some space. I thought this would be the opportunity but oh well.
  3. Very nice, Lake. I like this one. Only, are you going to put a border around the letters "SONIC"? I also like that you're not using the gold ring but rather a different color and that you can see behind Sonic and Tails.
  4. This is really neat. I really like the backgrounds too. Especially Diamond Hill's.
  5. Arcane Altitude does fit well for the Death Egg. By the way, Lake, I like those shots of the Death Egg/Arcane Altitude. Especially the Sonic 3 one with the background looking so cool. Excellent.
  6. Looks a tad on the blurry side there. Might be just my eyes.
  7. Dynamic Destination is a good one too. Actually fits the Death Egg nicely.
  8. I work up at a local radio station, WCSB. I do a classical hip hop show (which is pretty much stuff like Ice-T and Dhar Braxton) and also a talk show.
  9. Ah, gotcha. I'm looking forward to more screens like this. Very nice.
  10. I will be one to say I have been waiting for something like this for a while. A long while. I like your HUD. Very original. When you get around to it, let's see some video footage. I'm very interested in this and am going to keep my eyes on this topic.
  11. @LH: I like the GHZ background in the logo. @Cstyler: That looks very interesting. Quick question is if you're making some kind of sequel to Sonic Heroes? That background is really neat.
  12. @Strife: Haha, that picture with the little gun is a similar design to what I have in mind for Dr. Cool. Great minds must think alike, lol.
  13. Unlockable content does sound interesting. Also, I never got the chance to say but that art at the first post is excellent.
  14. Hey, Overbound. Let me throw a thought about those extra tiles at you guys right quick. If you guys decide to throw them into Time Twisted instead of making a whole separate game then make them into bonus stages. If that's not feasible then maybe get inspiration from each one to make special stages. Sort of like giving each special stage a theme like what Sonic CD did. That is of course you guys already have plans for special stages. But hey, whatever you guys decide is all good with me. Like I said, just a quick thought. I can't wait to see more in game and/or mock shots of Time Twisted. I'm very inspired by your level designs, bro. OK, I'm done.
  15. I don't know, Blazefire, I like this one the most. I'm not sure why I like it so much but all three of yours look pretty nifty in my opinion.
  16. As am I. I can't stop looking at the Dusk Hill one. Although, I'd change the name to something like "Wild Woods" or "Midnight Madness". Don't ask why but before I saw the name Dusk Hill those were the first names I thought while looking at the shot. Also, you should put a shadow at the bottom of that tree where it meets those bush things to show that it's coming out from them. I don't know, it sounds cool to me if you did that but hey if it's good to you that that's just dandy.
  17. I really never would've figured the ground to Mushroom Hill could've been made into rocks. Looks incredible except for the leaves in the background. They look like paper. But beggars can't be choosers. Also, the Seaside Hill/Ocean Palace and Rooftop Run footage in that trailer looks excellent.
  18. My first thought was Radical Highway. By the way, both Shadow shots look excellent. It's about time we see more games featuring Shadow. Nice to both of you. (Just make sure we're not seeing Shadows SA2 levels remade as well as a SHtH one.)
  19. This is really cool. I just played the demo and thought how interesting and inspiring it is. Why didn't this ever get finished? (That is if you don't mind my asking.)
  20. Those spin dash animations remind me of Sonic Fighters. Excellent work there.
  21. The grass looks like it's just cut off on the edge. You should totally make a curve where it cuts off. And, I have to say, the ground matches the background perfectly.
  22. This is the best way to describe my excitement towards what I just read. Oh my, I need to see some screens soon.
  23. I definitely choose the first Sonic Adventure over it's sequel mainly because it is a dark and complicated story, so much different from the first. Although, SA2 definitely has some of the best music I've ever heard in a game. Prison Lane, Final Rush and Weapons Bed were it. Oh my, I remember when I first played this game how much of a hard time I had. Shit it took me two fucking days to beat the Final Rush. Now I play that stage just because it's fun. Definitely be the one to say I may never see GHZ in this. Some of the stages are just so difficult. Even after so many hours put in. I'm air-balling when I say I'm somewhere in the mid 130's with emblems and my theory is that when I reach the low to mid 160's that it may be the most I'll ever obtain. Why? Two words: Cannon Core So fucking ridiculous. Not to mention those "Route" stages you have to do. "Oh don't hit any of the cars." I get a god damn E every time on that mission. Don't even get me started on them there Chao Races. I actually don't pay much attention to the Chao thing just because I'm to lazy to pick up another VMU to do the Chao Adventure 2. Pretty much I'm out of space thanks to the LoZ Oracle games, Skies of Arcadia and Puzzle Bobble 4. All in all, I'd definitely recommend SA2 in a heart beat but I still think it's one of the most difficult in the series.
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