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Nemox

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Everything posted by Nemox

  1. The solution is surprisingly easy actually. Instead of turning how they do now, they should rotrate their velocity relative to the ground normal, towards the desired velocity, with a clamped radian * deltaTime. The character's own body should turn at the same rate.
  2. Hm... Try increasing your ambient light a tad, get a more vibrant skybox, and perhaps adjust your fog a bit if there is any. Those might be what's making it look a tad washed out despite vibrant objects.
  3. We should all race sometime.
  4. Oh man, I remember that game now! Looks adorable. x3
  5. Indeed; Spindashing is actually going to be the first action I create, once I can figure out how I want the action system to work. Adventure and Unleashed are my main inspiration, but the variables could be tweaked enough to even mimic a Genesis feel. The only difficulty is in knowing how I want to make the action system work. There are a few options but they each come with some good and bad aspects. I may end up going with the easiest option even though it might be slightly messier design. Thanks! It's actually 100% my own design. Back when I was first learning I tried to understand BlitzSonic's systems but it was too difficult for me to read since I only know C-related stuff. Over time I've analyzed many games' control scripting, but ultimately never used anything I learned from them. Well, except Second Life. I actually learned some great stuff from the scripting system, terrible as it might be. Mostly regarding input and junk.
  6. Thanks for all your comments, everyone! It really does inspire me to keep going. I had forgotten that "Sonic Nexus" was title already. Nexus is the codename of a game concept thats been in my mind for some time, which is not directly associated with Sonic, but can include him. I'll have to do some thinking. Funny enough, since I'm using Unity I had also thought of using the name "Sonic United", just two weeks or so before SFGHQ merged with these forums. In terms of controls, I'm going for a flexible system that can be used for all sorts of different gameplay styles, and currently depending on how the character stats are adjusted, it can recreate the feeling of several different games. I'm aiming for Unleashed or Adventure in terms of basic running although the video itself is made to be more like Generations. Even Sonic 06 or Shadow the Hedgehog-like physics can be done just by adjusting those variables. I'll be working on actions and such fairly soon. Boost will be available, but won't be a major focus. For other types of gameplay, I really want to focus on the Adventure aspects. I'll explain what that pertains to in future videos.
  7. Unreal is pretty un-intuitive in most ways, at least to me. That said, the fact that Xaklse was able to make it work as a Sonic-style platformer is pretty amazing. In UDK's favour though, it does have a lot of great pre-built stuff like fluid volumes. That's something I'm still working on for my own game. Still quite a bit more experimentation to do regarding the physics. And the pricing model is nice. Thankfully Unity will be getting a subscription model in the coming months.
  8. I've kind of been "around" for some time, but my ADHD made it difficult for me to ever dedicate myself enough to finishing anything. Now that I actually know what it is I'm gonna be getting some help with it. But hey, this system will eventually (hopefully) be sort of the same vain as Sonic GDK; a game development kit for people to use. If it makes it to that point, you'd be more than welcome to use it.
  9. It is indeed Unity. Unfortunately I can't afford Unity Pro yet, so the graphics won't be as impressive as GDK for a while. In the mean time though I'll focus on getting some snazzy systems and gameplay going.
  10. UPDATE: Just released my second teaser! This update has a feature that's been confusing as hell to develop, but it's sooooo satisfying to play. Essentially I've redone the animation "drive" for the character so that he'll be animated believably on both regular ground and ice, without separating the logic at all. That's right! The game has the best parts of Unleashed's physics, but based in unified logic. https://www.youtube.com/watch?v=zul0ixMcTGo ORIGINAL: 'ey, I just uploaded a teaser for my project. It's a bit rudimentary for now, but some of the biggest obstacles are done with now. I hope you like it! https://www.youtube.com/watch?v=09OcOGLvWoM&feature=youtu.be
  11. I've really got to hand it to you, Xaklse. You show incredible drive and determination.
  12. This very much. It's like making Tails the size of Charmy just because he's a flying character. I think a buff Knuckles would actually look pretty cool for this series, but it needs to be consistent.
  13. Well then, looks like I'll have plenty more money to waste on Elder Scrolls Online.
  14. Holy crap, that gameplay looks interesting. But I seriously can't look at Sonic or Knuckles at all. It's just too painful. If someone comes along and hacks it or they have DLC or something to replace those models, then I'll get it. If not, I probably won't.
  15. Oh, haha! Unity just came out with 2D development tools, so that's what I figured you were using. xD Still though, good luck on your project!
  16. 'ey, looks like a cool project. I'm a bit busy with my own project so I won't be able to join a team, but I'm pretty experienced with Unity. If you're stuck on anything, send me a message. ^.^
  17. Blegh, double-whammy already. I'm sure I can think of something though. Maybe just like... Sonic Unity or something. Sounds a bit awkward but it's straightforward. Though if that's too similar I might go for a parody "Title Pending" name or something. Or maybe one of those really cheesy Japanese childrens' action-hero shows.
  18. So I'm about to decide on a definite name for my project, which is Sonic gameplay in Unity. I had previously called this Sonic United in my head, but now that we've merged forums with that of the very same name, I want to make sure I'm not stepping on any toes. I've subsequently considered making this a subtitle of a larger project I'm working on, and call it Nexus: Sonic United. Does anyone have any objections to this?
  19. The screenshot doesn't quite capture what's going on visually. It definitely is the model, not the texture, and this line is happening directly on the edge of the two separate meshes. When I extract Sonic directly from Generations, he's in several pieces. The body itself is in four pieces, the cloth is in two, the shoes are in three, and the eyes are in two. And only the shoes have any sensible separation to them; the others are totally random pieces of the model split apart. If you look closely, you can see that the shading is different on the two parts, and even if the line itself were gone, it would not look "continuous". I have discovered one method of joining objects and combining skinning, but I have my doubts as to whether it will work.
  20. Here's a pre-preview. Gonna be showing a video soon, but I thought I'd show everyone the only remaining technical issue I'm currently having. If I could figure out how to attach meshes together in 3DS Max without screwing up the skinning, this would not be an issue. In Blender it's as simple as Ctrl+J. But I can't use Blender for the import process due to file format issues. I've asked on the Autodesk forums, so hopefully someone can help.
  21. Ah, mkay. It'll be a while before I start modeling work again, so I'll come back then with more info. Oh yeah, I was going to try porting them over to Blender again and see how it fares. Something was screwed up before but I think that might have been animation import settings... I'm about to release a Unity Sonic game tech demo video, by the way. Unity is such a great program.
  22. Oh, you know how to use 3DS Max? Would you be able to tell me how to join two skinned meshes without screwing up the skinning? I've got Sonic straight from Generations and his body is split into weird pieces.
  23. That feeling when you've finally figured out the hardest part of your whole project and the rest is smooth sailing...

  24. What's funny is that this thought had occurred to me 10 minutes prior to making that post, and I wasn't even reminded while typing it out. I'm so friggin' out of it lately.
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