The fangame I'm working on is called Sonic: Edge Of Darkness and I've been having issues using sprite fonts in Game Maker 8.
The game uses sprite fonts frequently, from startup screens to HUD. The problem here is that when I use sprite fonts in the first room, but when it transitions to the next room it will use sprite fonts but the text never draws. This also happens to the HUD too:
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The function [font_add_sprite(sprFontNormal, ord("0"), true, 0);] is used in the startup room's creation code.
Any help please?