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SoaH City Message Board

StealthyMC

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Everything posted by StealthyMC

  1. Great game and I'm glad to see you're making progress.
  2. Cool game! I just wished I knew more about it...
  3. Incredible game! I can't wait to see some active gameplay.
  4. Well the last thing I could do is to let some one download the example. Am I allowed to do this? And about the typo the forums doing that on purpose. It's trying to make two words for some reason.
  5. They're already in all caps... Also, let me rephrase that for you. I define the sprite font variable in the first room of the game. Now I put the font to the sprite font in the object's draw event with this: The numbers in the HUD used to be there when I used the sprite font only once. When I put the sprite font on another object, all the text is invisible. Hope that makes sense. Sorry if you don't.
  6. No before when I first used the engine (Sonic DASH) the sprite numbers were working fine. But when I created the menu room and used the sprite fonts, I went to the level and the numbers are gone.
  7. The fangame I'm working on is called Sonic: Edge Of Darkness and I've been having issues using sprite fonts in Game Maker 8. The game uses sprite fonts frequently, from startup screens to HUD. The problem here is that when I use sprite fonts in the first room, but when it transitions to the next room it will use sprite fonts but the text never draws. This also happens to the HUD too: [ The function [font_add_sprite(sprFontNormal, ord("0"), true, 0);] is used in the startup room's creation code. Any help please?
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