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SoaH City Message Board

Floofy

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Everything posted by Floofy

  1. I've heavily modified the sonic worlds engine. I'm almost done, but I can't for the life of me figure out how the scoring is handled. Would it be in a separate section or what? I checked the rings, as the score goes up by 100 on each ring collected, but the events don't touch on scoring at all. If someone could resolve this soon, it'd be much appreciated.
  2. Thanks tails, I'll check that out.
  3. So to enable this would it be as simple as setting the display mode to direct X? Or is it more complicated than that?
  4. This has been been bugging me for quite some time, I always hear everyone talking about HWA, but my searches reveal no results as to what it is, or where to download it. Could anyone offer me some of their knowledge on the subject?
  5. I haven't actually attempted it, nor has anyone been able to help me, but in theory, you should have a server that sends the co-ordinates and action values of the other players to all the people playing. You would use the co-ordinates to move an object to that spot, and the action values to tell it what animation to play. Also all the items in your stage would need to have some way to be altered simultaneously for all the clients. I'm not actually sure what plugin you would even use. Good luck though.
  6. Those look really good Any plans to do Knuckles?
  7. Alright, Thanks anyways guys. Hopefully Clickteam will address this.
  8. I've been asked recently by a friend to convert the worlds engine into something a bit more modern, upon opening the MFA, I organized the code and stripped it down to a more basic form. But the folders are a mess. I mean really bad. Is there any way that I could cut and paste objects from folders in a mass? Rather than moving each object one by one?
  9. I got 'em, using the force frame to timer command
  10. Not a problem, Thanks for being willing to help :3
  11. Thanks so much, I'll implement this. One more thing, I'm having some problems with animations, it seems that some animations play, while some are frozen on their first frame. Any idea how to fix this?
  12. Yeah, I'm planning on learning construct sooner or later, I'm doing this engine for a friend. Anyways, I'll see if I can port the movement from worlds to this engine.
  13. I'm working on a new engine using Damizean's 360 Movement as a base. Everything's going well so far, but the moving platform code isn't working. I'm not sure what to do about that... Can anyone direct me to a moving platform code that works?
  14. Then you need to get said extension. Just save the value of the counter to the ini, and have it load up when you start the game. That's about as easy as save files get.
  15. Everyone who contributed should be listed in the events.
  16. Knuckles could have his sunglasses from SA2. Tails could have his goggles from riders. Is the backpack used for anything in the game?
  17. http://puu.sh/lv02 That should do it. Let me know if the problem persists.
  18. I don't actually have worlds 0.5, could you send it to me so I can fix it?
  19. Oh, that problem. He's sticking to the ground right? I had this problem too, I think I solved it by checking out the underwater jump speed. Try looking through the code and find the event that changes sonic's movement variables when underwater. Something is wrong with the event. It's easily fixed though.
  20. A sine flame would look pretty cool, just be sure to make good use of the alpha channel to make it glow.
  21. I'm bad at designing HUDs... However, now that I have a menu, I could try and make one to fit with the menu.
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