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InfinityAlex

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Everything posted by InfinityAlex

  1. It's already up; just check a few pages back.
  2. *respawns* Aaaand, I'm back.

  3. OK, I goofed; but still, surprising nowhere else picked up on this...
  4. So some of you may've seen the footage of Shadow in Sonic Boom (Admin passed it onto me), but, as authentic as it looks, I wouldn't go batshit crazy over it right now. Yes, I know it looks just like the real deal and I'm pretty sure it is, but let's step back a minute and review the facts: First and foremost, this hasn't been referenced AT ALL on any official/related Sonic site, including SEGA Blogs and the official home site, leading me to believe it's a leak. So, if it is a leak, why has no other major site picked up on it or SEGA took it down? I mean, when Bowser Jr., Shulk, Duck Hunt and the like were leaked for Smash, it spread like wildfire before Nintendo shut it down, so why not this? I mean, I get that I'm comparing a Bonsai to a Redwood here but Sonic's still pretty huge. The YouTube channel responsible for the video seems pretty amateurish and unprofessional so, unlike the ESRB leaker, it's unlikely they could procure this. On the subject of our "leaker", they claim to have cut it from the Gamescom trailer for the 3DS version, Shattered Crystal, yet there is not a single fucking trace of this ANYWHERE. Also, remember me saying how this should spread like wildfire? Not even Google images or any other major Sonic fansites have acknowledged this. This is our current situation, though it will likely all change seeing as we've got it up front page, but it's just so confusing right now...
  5. I thought the general rule was bump a thread if it already existed; my last post was talking about the new ep. =.=
  6. SPOILERS ABOUND! Bump. Holy shet Capaldi; personally I thought he was really good and the nods to previous episodes were brilliant, especially the more prominent ones towards The Girl in the Fireplace. Anyone think they know who this Missy character is though? Anyway, what do you all think of this?
  7. Yeah, it's a bit tricky, but if you can find the Lightning Shield in Act 2 you'll have a better time.
  8. Ah, sorry, let me sort that out; https://www.dropbox.com/s/g2uy1osw7lllrmv/SAGE%202014%20Act%202%20-%20Sonic%20the%20Hedgehog%20Dynamo%20Demo%20v0.1.rar?m= Enjoy!
  9. A good thing to use would be a combination of the parallax engine in Worlds and the perspective extension you can get for MMF2.
  10. New t-shirt on sale with 25% for the first week, go and check it out in the thread and buy it as a one piece for your babby. ;)

    1. InfinityAlex

      InfinityAlex

      Oops, supposed to say 25% OFF. XD

  11. NEW T-SHIRT ON SALE! For the first week of this t-shirt being on sale, I'm keeping 25% off the price so snap it up while it's hot! This design is also available on pillows, phone cases, posters and more! And remember, you can request your own designs, so please drop me on before I run out of ideas for t-shirt designs! D:
  12. Ridicule? ... Memes aside, I have to disagree here; I wasn't ridiculing Pulse at all; that's just unwarranted; I was criticising him for crapping on SAGE games without reason or rhyme.
  13. I'm not here to flamewar, so I'm just going to end by saying that you should know that this isn't what you do if you wish to critique; you can review people's games whether they want you to or not. And, on shitposting, considering the fact that you're just handing out one liner critiques stating that the games are unimpressive, I'd be honestly surprised if you weren't trying to shit post. Now, I'm outta here before Pedro comes for my ass.
  14. You crapped on Overture earlier; you said it was "eh"; you're just shitposting on games which are popular so you can get attention, saying you can't be bothered to write a review but you give it and random score you feel like slapping on it anyway. I don't know what this is supposed to build up to, but all it's doing right now is making you look immature. You're new here, you don't appear to have a project going on; I'd suggest actually making a game so you can learn to appreciate the effort that comes from the content creators and stop posting half-assed "critiques" saying you'd "love to write a review" on them. You want to write a review? By all means, go ahead, but at least put some effort in.
  15. OK, guys, here's a new print; it's a little nod to KgZ's music in AtS and is available in the form of pillows, bags, gadget cases, posters and stickers; sadly I can't get a t-shirt version up as the CMYK printing scheme that RedBubble uses makes the design much darker than intended; if anyone can help me out with this then I'll get a t-shirt version up ASAP. http://www.redbubble.com/people/infinityalex/works/12442395-lets-look-at-the-funk UPDATE: Also uploaded a new print which is applicable to tees, cases and posters, not to mention stickers. http://www.redbubble.com/people/infinityalex/works/12443068-im-not-saying-im-batman?p=t-shirt
  16. Yus, pls do. :3 By the way, I'll be regaining access to my tablet today so I'll be drawing and uploading a batch of new designs which will be available at all times; please help me break my £170 barrier by September 6th so I can buy a 3DS XL and Smash Bros. ;(
  17. Y U NO MMF2?! D:< Sorry, guys, but unless you have a position which won't require me to use GM8, I can't help. ;(
  18. I'd suggest using the "Run as Administrator" option; it usually solves problems like this. This usually happens with portable versions of Adobe products but I have seen it in other programs.
  19. So I found this great site called Redbubble recently which allows artists to upload their art and sell them as anything from t-shirts to calendars to earn money. Naturally, there's a great multitude of gaming t-shirts out there and I recommend other artists check it out if they're tight on cash. Now, what I want to do with this is t-shirts (or other stuff) for you guys so, if you people are looking for a custom crafted product then post a request here and I'll draw it up and post the buy link in this thread and in a PM to you when it's available. Of course, if you'd like to donate to my PayPal to help me out then here's the link to do that; https://www.paypal.com/uk/webapps/mpp/send-money-online Many thanks! Oh, by the way, here's the Redbubble link to my profile: http://www.redbubble.com/people/infinityalex EDIT: Herp derp, forgot to mention my donation email is [email protected]
  20. Sonic the Hedgehog Level Design Guide: Episode Alex So Sparks already covered routes and stuff, but I'm going to cover enemy placement, set pieces and level progression. So, to start off I'm going to talk about what you'll likely be doing first, which is level progression. Thing is, any good level designer will have planned their game before starting to build their levels; the actually progression and tropes of the levels will be decided in this process as well obviously. Thing is, sometimes progression isn't properly thought about. Not to single out SuperBliz or Delta here but, when beta testing for Sonic Edge of Darkness I noticed that the level design is rather flawed in the fact that it goes from a beach/grass level to a desert level to a snow level. Now, the first transition isn't too bad but desert to snow, really? o___o Now, this is actually the easiest part of the guide to get right but you need to think about what you're doing. The things that you ned to think about are as follows; 1) What level trope would most logically come after the current one? 2) How can I make a good transition between these two tropes? If you can create good answers to both these questions, you're on your way. Of course, the transition has to be able to be coded and such unless you're making external cutscenes for your game and try to be inventive; due to the little time we had before SAGE, I had to advise Bliz to use a sort of cannon transition between Corrupted Canyon and Antarctic Amethyst, which I'm sure you'll agree is a pretty lazy/uninspired copout on my part. However, and not to spoil things, one of the transitions in Sonic Dynamo will literally have Sonic pushed to the next Zone by the explosion created when the boss is defeated. Not to brag, but a lot more unique, no? Anyway, if you're stuck for ideas, take a popular transition and try to put a new spin on it. Example: Want to have Sonic run to the next Zone? Why not have him hit top speed and warp to the next Zone or run into a warp ring? Yeah, you get the idea now. As for enemy placement, this one's simple; always use vertical movement to slow the player down first and give them time to react to the oncoming hazard. Also, feel free to use multiple enemies at once as one instance of combat will prepare the player for further such activities. If you can do that, you pretty much have enemy placement sorted, apart from the big no-no; DON'T PLACE ENEMY CHAINS OVER BOTTOMLESS PITS. IT'S NOT GOOD DESIGN. Thing is, as cool as it is to feel like an experienced player bouncing over several enemies without your homing attack or dat good stuff, but one screw and your dead. Not cool. If you want to create such a challenge, use spikes with a way out of said spikes. Finally, set pieces; this is much more opinionated as you can sort of do what you want here; you can have this stuff affect level design or you can put it the start or beginning of an act for a good spectacle or cutscene. Either way, the choice is yours, no real rules on this, though if you plan to use set pieces then don't just use one. Sean Evans (Overture Musician) advised me that, to keep the player surprised in a Sonic game, you must keep the spectacles coming thick and fast. OK, done here, kthnxbai.
  21. Honestly, I just go for it and create the level straight in the engine; it can take a few days to create so me and the rest of the Dynamo Team will edit and fix things when and as we see fit. However, I know that some people on Overture Team prefer to draw out their levels on paper first and then implement them. Also, since joining Sonic Classic 2, I found out that the genius Hez just makes papier mache models of his levels and lets them transmute themselves into actual MMF2 compatible level layouts. However, he has to wait for the papier mache to dry first so this is why Classic 2 is taking a while to complete.
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