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Hyper Emerson

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Everything posted by Hyper Emerson

  1. @Serephim Those spikes were all in the same height before I pushed the left ones up because that would have been too much. How was the first boss? People usually say to me they didn't understand it and just used the Instashield to win... @SonicFan2010 The flatface songs are there so Dynamic Beta doesn't play all the time. I'm not too concerned about music yet. Edit: @Sotsug Act 3 will have water.
  2. I don't know what's so special about SFGHQ, but it's the only site that always works here at home since two days ago. The internet here has been quite bad... and the battery cable of my netbook is starting to break... In topic, I edited some of the first level because I've been thinking it was too short with nothing interesting going on. The flower robots now drop and explode after being hit, as intended.
  3. Aqui está o exótico "Feliz ano novo!" em português pra vocês, batatas.
  4. Hello. Here's a new build. Thanks for play and Have a nice end of 2012.
  5. "-Even if it's got 8-bit graphics, the game has some slowdown in some areas. Blanka's stage can get pretty annoying for that matter." I find it hard to grasp that a 8-bit game is asking me to have pixel shader 3.0 support and a good video board to even be playable.
  6. I like how Sonic has Rolling Attack Rapid Strikes as his special move. Too bad the game's site doesn't seem to be working anymore.
  7. Isn't that a fangame? I remember seeing a video of Dhalsim's level for the first time many months ago. Nice to see it will be released soon. Hm. Rokko Chan, Rockman 8 FC, RKS Freudenstachel and now those two. Those have been good times for Mega Man-likes, despite Capcom cancelling the official ones.
  8. So this is a single-screen platformer in which I have to save little animals trapped in boxes. I got a stomping move for breaking blocks and emblems are hidden, invisible, until I touch them. Doesn't that sound familiar, people? Regardless, this game plays nicely and the graphics and music are cool too. Walljumps and bosses for every set of levels are a good addition.
  9. Yes, the description at the bottom is a nice touch, too.
  10. LakeFeperd has teh HAAAAX. Speaking of which, I've resumed work on that little unfinished game I have: It took quite a while for me to think of a look for the final boss and I've been really lazy about doing the cutscenes, but the game should be done "soon" as my signature says. Ah, I made it so holding the fire button stops the ship, which is something that should have been there from the beginning...
  11. Damn it, i'm sure I have most or all the folders on my external HD that happens to have been RAW-ed by one mishap that happened thanks to Windows 7's idiotic security decisions. The only game I had archived was WT3GB.
  12. I did think about it, but i really don't want green in the level, nor any other color other than blue and pink plus yellow details.
  13. Cool twists to badniks, Delta/Bliz. As for me: I made bird badniks come out of nests. Then recolored them to make contrast with the walls. And became lazy and indecisive about stuff again.
  14. AH. Just to confirm, is the Player's air acceleration doubled in comparison to ground acceleration? A bunch of Worlds fangames don't have that.
  15. Pre-Made Gimmick Request time, then? Hm... Seesaws from Star Light and Hill Top come to mind first.
  16. Funfacts: -Card 1 comes after Card 2. That's confusing, man! -If the miniboss fight results in a double KO, the checkpoint gets triggered anyway.
  17. http://sonicunited.org/hsfqmtif/forum/showpost.php?p=153776&postcount=4434
  18. Here's the obligatory Feliz Aniversário for you, Slingerland.
  19. @Shadow_Striker Give that cookie a better texture than that pillow shading. @Topic Made about half of act 1 of this zone.
  20. But why it looks like everything is underwater?
  21. Looks okay, LH, but i find it odd that those mountains closer to the screen look blurry. Or is it right for them to look like that?
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