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Briraka

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Everything posted by Briraka

  1. I'd say add the homing attack. Even if this is supposed to be a classic - styled game in 3D, it's still hard to try and hit stuff with the z - axis. Besides, you could make it work like it did in Sonic Adventure. That game's Sonic gameplay was almost like a 3D classic.
  2. ... Are those giant freaking lizard badniks in the background? Because if they are, you have won one million internets, you bloody genius.
  3. Sonic 1: Green Hill Star Light Sonic 2: Chemical Plant Sonic 3: Hydro City Sonic & Knux: Lava Reef / Hidden Palace
  4. The wait is finally over! The game that has everyone sitting in anticipation now has a demo!! This demo contains a one act trial of 8th zone, Angle Island. CONTROLS: < or >: move left/right A/S/D: Jump Down + A/S/D: Spindash Down while jumping: Jump cancel Down while moving: Roll DOWNLOAD: http://www.mediafire.com/?tszayacwi9zp0bq Enjoy, as I have put a months of effort in to this fan game.
  5. Hmm... while it's a good song, I feel like it doesn't fit Shadow's post ShTH personality. Also, I don't think you can use the word "fuck" (if I herd correctly) in a song for a fan game dedicated to a franchise who's main audience is children. Unless Skywind has a more adult theme to it. EDIT: I was also thinking of having a piano remix of this for Sapphire
  6. Now that I look at them more, I'm thinking either dark green or dark red. But the pitch black eyes on both of em don't sit very well... 1. New 2. Original 3. GREEN EYES!
  7. Light green, it looks so good it could be from an official game. For realz: pank
  8. A Genesis Re Arrangement of "You Can Do Anything" in honor of the new Sonic CD remake.
  9. Some character designs for Sapphire: Credit to Shinbs for the original sprites.
  10. Chaos powers, you say? I do have the chaos boost, but I was also thinking of having chaos overdrive from 06 and chaos blast in too. And here's a cover I made in Paint.net http://www.majhost.com/gallery/Briraka/Ressurection/shadow_res.jpg
  11. Speaking of Shadow... I'm also making a Shadow fan game. This is the test zone, but it has the background of the first zone, Crimson City.
  12. Well, after some time I started working on Sonic Sapphire again. Progress was slowed due to me switching to a new computer. Here's a new mock-up of Runic Hill Zone.
  13. When I start up the game, the music for the level doesn't play, but when I die, it plays when the room restarts. I have the .dll initiate in the title room with the other variables, and there's a music object in the test room.
  14. http://www.drunkduck.com/Paradox_Zone/ A little comic strip about the misadventures of various video game characters, but it's mostly Sonic.
  15. It knid of looks like Chaotix's Special Stages.
  16. http://www.majhost.com/gallery/Briraka/Saphire/RAGE/title.jpg What I'm working on for RAGE, ha ha ha...
  17. My final work on Ruinic Hill, because I want to make the zone now.
  18. ... Those ground tiles look a LOT like the ones I'm using for Ruinic Hill. And I wouldn't flip the downward slopes to make upward ones.
  19. This looks better, in my opinion. It could of been the colors.
  20. Bleh, I thought the older ones were better too, maybe I should do tan + orange instead?
  21. Done some more work on Saphire: Implemented a spring fall animation. More variety in the ground tiles and I added more potted plants. Added vegitation on the bottom of the floor there. I'll make a topic for this when I have a demo available, or maybe for SAGE.
  22. Why not use some pillars for the foreground, since it look's like a temple-esque zone. The future timezone has steel ones, so maybe for consistency, perhaps?
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