I'd say add the homing attack. Even if this is supposed to be a classic - styled game in 3D, it's still hard to try and hit stuff with the z - axis.
Besides, you could make it work like it did in Sonic Adventure. That game's Sonic gameplay was almost like a 3D classic.
The wait is finally over! The game that has everyone sitting in anticipation now has a demo!!
This demo contains a one act trial of 8th zone, Angle Island.
CONTROLS:
< or >: move left/right
A/S/D: Jump
Down + A/S/D: Spindash
Down while jumping: Jump cancel
Down while moving: Roll
DOWNLOAD:
http://www.mediafire.com/?tszayacwi9zp0bq
Enjoy, as I have put a months of effort in to this fan game.
Hmm... while it's a good song, I feel like it doesn't fit Shadow's post ShTH personality.
Also, I don't think you can use the word "fuck" (if I herd correctly) in a song for a fan game dedicated to a franchise who's main audience is children. Unless Skywind has a more adult theme to it.
EDIT: I was also thinking of having a piano remix of this for Sapphire
Now that I look at them more, I'm thinking either dark green or dark red.
But the pitch black eyes on both of em don't sit very well...
1. New
2. Original
3. GREEN EYES!
Chaos powers, you say? I do have the chaos boost, but I was also thinking of having chaos overdrive from 06 and chaos blast in too.
And here's a cover I made in Paint.net
http://www.majhost.com/gallery/Briraka/Ressurection/shadow_res.jpg
Well, after some time I started working on Sonic Sapphire again. Progress was slowed due to me switching to a new computer.
Here's a new mock-up of Runic Hill Zone.
When I start up the game, the music for the level doesn't play, but when I die, it plays when the room restarts. I have the .dll initiate in the title room with the other variables, and there's a music object in the test room.
Done some more work on Saphire:
Implemented a spring fall animation.
More variety in the ground tiles and I added more potted plants.
Added vegitation on the bottom of the floor there.
I'll make a topic for this when I have a demo available, or maybe for SAGE.
Why not use some pillars for the foreground, since it look's like a temple-esque zone. The future timezone has steel ones, so maybe for consistency, perhaps?