uhmm...i have a poblem.
the physics engine uses .shm files for the levels.
the shm drawing code i made dont work
here the drawing code is:
//this should draw the .shm d3d_set_culling(0) { globalvar xs ys zs; while (not file_text_eof(argument0)) { bitmap=file_text_read_string(argument0) drawtex=background_add(bitmap,0,0,1) d3d_primitive_begin_texture(pr_trianglefan,drawtex) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,1,1) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,0,1) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,0,0) xs=file_text_read_real(argument0) file_text_readln(argument0) ys=file_text_read_real(argument0) file_text_readln(argument0) zs=file_text_read_real(argument0) file_text_readln(argument0) d3d_vertex_texture(xs,ys,zs,1,0) d3d_primitive_end() } } [/CODE] --------------- so, can anyone eit the above code s it works? (its in GML) (ive included a .txt, you'll have to rename it 'looptest.shm' ) whats a .shm? its a filetype i made up. it stands for 'Sonic Heroes Model' caus' this was originly a Sonic Heroes 3D Engine for GM