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Showing content with the highest reputation on 09/23/2014 in all areas

  1. Hi all. I'd like to present the fangame I am working on, named Sonic: Incursion. It is a 2.5D game, powered by UDK and made possible with Xaklse's SGDK codebase. I have been working on this for one year and I have made significant progress. In addition to sporting 2D gameplay, the third act of every zone is smaller, but focused on a specific gimmick. For example, the first zone has a segment reminicient of Sky Chase Zone, the second has a small exploration puzzle. There is a demo available, which has the first zone fully playable. I hope you can download it and give it a go, I'd love to hear your thoughts. Alternatively, there is some gameplay footage of Sunkissed Shore Zone Act 1. Screenshots. Please note, some of these are already out of date.
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  2. So, yes. Sonic World Runner. That SonicGDK-based Sonic fangame that gets a mention once every couple of months! We've made a significant amount of progress in getting our work organized and polished up, and we currently have basically the minimum of what's needed on a team to make a game happen: two programmers, two modelers, and three artists. While finding an extra programmer or modeler for the team would be swell (REALLY swell), our biggest focus right now is finding a level designer. I and one or two other members of the team have been giving our own hands at level design, but without someone who has their head screwed on just right for the job, we're kind of running mad without that one final screw needed to make this machine run. I have made a lot of pictures of stage setpieces, myself... ..My strong suit is more towards the 'art design' part of the project. I'm not exactly having the easiest time making level layouts, is what I mean! So what our team is needing more than anything is a level designer that can make layouts on par with Sonic Adventure, or similar to Sonic Robo Blast 2 at least. If you're not experienced in that, yet are experienced with making good-quality 2D Sonic level design and want to experiment with 3D space, we'd possibly be interested in that too. And even if you don't want to do anything too hands-on, we could alternatively use an advisor that can help give ideas for the way the level layouts should be handled and point us in the right direction. This may all be a shot in the dark asking for any sort of support like this, but we seriously need it. We're getting really close to finally getting parts of this game out the door (and it's only taken multiple team reorganizations and project reboots)! So yeah, if anyone's willing then hit me up, and we'll figure out where to go from there.
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  3. Serephim is kind of right. The thing is though, it's Smash, it doesn't matter because it's going to be a good time regardless.
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  4. Massive update to the OP. Several new tracks listed, such as Urban Meltdown Boss, Sieged Sanctum Blaze, etc. Other important information added. Enjoy!
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