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Showing content with the highest reputation on 02/27/2014 in all areas

  1. "Then my delicious whip cream filling will shoot out like toothpaste! ...I'm in!" Presented without context.
    2 points
  2. Hello everyone! For those not in the know, I am ila (lowercase i intentional) and I am the creator of the hit critically acclaimed somewhat decent? RAGE entries Evil the Hedgehog and Evil the Hedgehog 2! For the unaware Evil the Hedgehog was the creation of some crazy kid who had the best Sonic fan character ever created (as featured in the now completely unavailable to watch Slingerland's Corner portion of the Sonic Show... aka the only thing worth watching in the Sonic Show) That being said, as they were orignally RAGE entries, they were intentionally bad fangames anyway. However, Evil 3 will in fact be an intentionally bad good fangame! Or something. I'm putting actual effort into it this time. Here's a let's play of the first game that fails to mention me or SFGHQ or RAGE! clickit Interested? Here are links to Evil the Hedgehog 1 and 2! Evil the Hedgehog! Evil the Hedgehog 2! So, today I bring you the first look at Evil the Hedgehog 3: Evil Unleashed 06! In keeping with the tradition of things like Kickstarter and Steam's Early Access Program, I'm going to let you play an in progress build of a project that may or may not be finished! That said, unlike those guys, I'll let you play it for FREE! Have at it! Before playing, important development notes! Click Here to Download Evil the Hedgehog 3 Super Early Access Alpha Demo Someday this might actually be good. Promise!
    1 point
  3. ila this is the most beautiful, touching game I have ever played in my life. Edit: also that ending.
    1 point
  4. Now that's better. I think it fits with the rest of the game.
    1 point
  5. I had a decent amount of fun with it. The visuals are definitely the best thing about this. You put a lot of detail into making the environment, and it shows. The colors being scattered red, blue and yellow everywhere is a tiny bit distracting on the eyes and doesn't look as cohesive regarding giving a stage a color scheme, but I think that also helps nail down the idea that it's a harbor with various different types of crates everywhere, as if they all came from different places. The level design is actually best in 2D I thought. The areas of open movement were rather nice, but I'm gonna be honest about the engine: GDK really made it less fun than it should've been. The clunky jumping making me misfire my jumps/homing attacks a lot, rocketing off of downhill areas instead of sticking to them, and the clunky turning just kind of brought the feel down by a large margin, and only emphasized the areas that have almost unfair 'insta-death' spots. The level layouts themselves though were hardly bad though, as I'd imagine putting that in the Generations engine would probably play like a dream. I guess GDK doesn't suit the Unleashed/Gens level design too much. But yeah, fantastic job either way! You did this all on your own, and that's an achievement if I ever saw one. Kudos!
    1 point
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