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Showing content with the highest reputation on 02/20/2012 in all areas

  1. My concern with the Sparkling Seaside shot is not the palette, but rather that it looks zoomed out when compared to Polar Peak. In PP, the walls have depth, the floor (that is to say, the snow) is large, and Sonic actually ends up looking kind of small. In SS, Sonic looks closer to a natural size, but the walls and floor look pretty flat in comparison. Making the grass thicker and the edge pillars wider (and perhaps even shading the parts of the wall texture immediately adjacent to those edge pillars) would go a long way to making the two tilesets look like they're from the same game. (It also has issues with repetition; the trees in the background tile pretty obviously, and there aren't any decorations in the wall texture at all, but the flatness is more glaring.)
    1 point
  2. 1. SEOD will be in widescreen. WS will be the default, and there will be an option to choose. 2. I'm currently revamping all of the zones except for Stardust Stadium. Cryostone Cliffs will have better snow, Derelict Desert will have updated tiles, and Shimmering Shores, well... 3. Each zone might have vertical background movement too, like in Sonic CD, MIGHT though.
    1 point
  3. Thank you guys for the feedback! I've made note of everyone's suggestions and will definitely work on the points you've mentioned. Couple of things: - I've been so used to looking at that running frame that I never really noticed the wide face. I will fix that - there's still improvements to be made on the sheet as a whole! As for the skin, no one has ever noted a problem with it, but I may desaturate it anyway. - I cranked out the Super Sonic title image far too quickly; I wanted to see how it'd look. I'm glad you brought that up because a fresh perspective is invaluable. While I intend to keep it a little closer to the originals (that is, no antialiasing), I'm also going to up the color count a little to smoothen out the whole thing in general. I am, unfortunately, really busy nowadays, but I will finally not be as busy after this week. Sounds like the same excuse I've been telling the other guys for the last couple of weeks, but the end of this week will be a much-needed breather for me. And then it'll be an intense burst of ET work. I should also update our banner sigs. Eventually.
    1 point
  4. The image in your post doesn't work :< Thanks for the feedback anyways! We're glad to hear them.
    1 point
  5. Ah, screw it. Might as well post these. It's a 'test level' design made in UDK for the Sonic GDK, Xaklse actually says it works pretty well in the engine and he's copying bits of it over in the GDK level. Download the actual level here, if you're interested. The actual static mesh package needed is on the same page, just a bit higher up.
    1 point
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