Whoa, the feedback was a lot more positive than I imagined. Thanks everyone! I'm glad that it's going in the right direction.
Virt - I hear you there. I'm wondering if it would help if I shrunk the player's sprite a little bit as they're moving into it... Maybe I can look at how Sonic Advance does it again.
Rawr/Seraph - Ristar is definitely an inspiration for me. Rocket Knight was more of a coincidence, but I really like how Sash's boost ended up similar to Sparkster's. Kindof a melting pot of various Sega Genesis games, no?
I just realized that I've only been working on this for two weeks, so with that in mind, I'm pretty satisfied with the progress so far. With my hiatus starting tomorrow, it's time for me slow down and take a break before I burn myself out.
While I'm away, I'll put some more thought into the story and setting since that's something I've been struggling with for the past few days. When I've got my real life sorted out and I'm ready to get back to work, I'll hopefully have a fresh set of ideas to work with.
See you in a few weeks!