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SoaH City Message Board

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Showing content with the highest reputation on 10/18/2011 in all areas

  1. I'm not familiar enough with this problem to offer specific advice. Nevertheless, you can spare yourself a load of visual headaches later just by rounding your angles and flooring your positions when used in the Draw Event.
    1 point
  2. This is driving me nuts! It looks like the player is being resized a tiny bit when he's on a slope, causing the anti-aliasing. This happens even if the sprite doesn't rotate on a slope.. I have no clue how to fix this. I'll ask Deko to see if he can do anything about it. Sorry! D:
    1 point
  3. Yet your spinner badnicks are blurred... Hrrmmm... Set quality to 0 when angling, instead of 1. (Or higher, I don't know GM)
    1 point
  4. Check the distance and what direction Sonic's facing. So, if the enemy's X position is greater than Sonic's and he's facing right, go for it.
    1 point
  5. I'm looking for an engine which is S3NK styled, is made in MMF1.5. Description of it as I remember: It had blue ish floor test tiles Shields, Monitors and only one side of knuckles in it. There was text at the beginning saying something like "RC and Damizeans Sonic engine v1.1" Does anyone have this engine still?
    1 point
  6. I took a look at the SonicWorldsDelta camera and I just can't quite understand what makes it work so well. Is there no easier explanations for how it actually works and can be achieved with almost pixel perfect precision? An example of a decent one would be appreciated if anyone would like to take up on that. Thanks in advance.
    -1 points
  7. I'm sorry but I have one last question: How can you make Sonic lock on to an enemy ONLY if he's facing the enemy? Thanks for the help so far though.
    -1 points
  8. I'm sorry, gentleman. You know, it's not my native language so... Try harder, you shall understand whatever you did not.About your screen... The sand pattern doesn't look good, to simulate sand it should be more messed up, more "noisy". The "gradient" dithering for the fading needs some work as well. Same thing for the Chao stuff (which I presume it's a chao garden entrance), looks very flat, it needs a better shading as well. Nice background, anyways. I supose it rotates? C:
    -1 points
  9. It's ok, and any assistance from Deko would be great! +rep for the help.
    -1 points
  10. It's obviously not as easy as that Tails. You have to find the freakin' thing first. Ironically this problem happens for me as well even when the Anti-Alias is turned OFF. Oh the stability.....xD
    -1 points
  11. See? This just proves my point that, there was a lack of communication or some sort of warning. Nope. :3But, feel free to stop whenever you get tired of kissing Overbound's balls or beeing completly headstrong about a situation, envolving a kid doing the same thing that you had done 'til... I dunno... Earlier this year? I mean, from all of the people in the world, you should be the more sensitive one about all of this.
    -2 points
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