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Showing content with the highest reputation on 06/08/2008 in all areas

  1. I never seem to be terribly helpful to you, but here goes... First, have you tried switching the order of the last two events, so you'd be creating an instance of the counter AFTER you've subtracted the enemy's hit points from it? Secondly, how are you limiting the value setting and creation of the counters? I assume all these events occur when Zero collides with the enemy. Have you tried only allowing the counter to be set to a random variable when a flag is off? Then, when the counter is created, set that flag on (this should prevent the multiple pop-ups). Is that any help?
    1 point
  2. more practice.... The legs are off but I'm getting there. The random lines and stuff you see everywhere were me testing out a clothing design on the sketch, since the body was already there n'all.
    1 point
  3. Looks pretty interesting. For the most part, pretty good construction. Looking forward to the demo. One thing that bothers me (and this is a pet peeve of mine) is that I think the resolution might be a tad high. You don't have to stick with the tiny (for today's resolutions) 320x224 resolution that the graphics were intended to be used with, but I wouldn't go much higher than 400x300 if you want to traditional sidescroller effect. Otherwise it becomes very either very sparse or very noisy and the physics feel rather strange.
    1 point
  4. i like the speedometer, its a nice touch i haven't seen before. otherwise...it lacks polish, it looks like a series of loosely connected floating platforms, you need to make it more solid. look at the original levels to see what i mean. and having sonic invincible isn't such a good idea, but now i'm just being anal =P keep at it, but still needs work. you've clearly put some effort into this though, rather than the tired 360 engine with default tiles rehashes i've seen at least 100 times (looking at you SCD...)
    1 point
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