DizzyDoo Posted August 11, 2006 Report Share Posted August 11, 2006 DARN IT! Sorry, i posted in the assistence Board, not the fangaming discussion board. Not a good start at all. Move please? Hi everyone, i have started to make a 3D Sonic fangame that i've called Sonic 3D Techdemo. I understand the huge amount of work that goes into creating a fangame, and this is my first try at one that is 3D. For this reason i am first prototyping the idea that i have in my head before even considering creating all the pretty art assets, all the levels or even a storyline. I've posted it here because chances are that i'll need a bit of help, probably either mathematical or graphical (i suck so badly at photoshop). More about the game then we'll get to the screenshots. It is being developed with the Torque Game Engine (just as Dimension Warped's is) but i am not using things like 3Ds Max. I'm using good old Milkshape3D to rig things, Character Fx to animate them and Wings3D to do what little modelling i'll have to do. Pretty low budget i should think. The game itself is just trying to get the good old days of Sonic 3 & Knuckles into 3D. None of this Sonic Adventure stuff here. Okay here are some screenshots. As you can see the Sonic is the fantastic model by Damizean, rigged and animated (badly) by myself: At the moment the animations completed and working fine are 'standing' and 'running'. Jumping is broken at the moment. Next, heres a loop, which while not perfect, is still pretty cool: At the moment that loop is gigantic. How big? This big: Sonic as you can see is hovering above the terrain. Another problem to fix. The other sonic who seems to be running at an angle is a bot that follows a path. The rings: 0 HUD in the top left is currently in progress, and the scripting is almost done. It's kind of a good feeling to be progressing with a 3D game for once. I have about 3 and a half weeks of summer holidays left, so i'll be spending a reasonable amount of time working on this. I'm planning to enter this for SAGE, though i don't really know how SAGE works. -----------Milestones!----------- I have set myself some milestones so you and i can keep track of the development progress. No silly percentages just done, not done, in progress. Milestone 1 1) Get a textured Sonic Ingame - Done 2) Get Sonic to conform to terrain - Done 3) Get basic animations working for Sonic - Done 4) Get Sonic conforming 360 degrees round a loop - In Progress 5) Get a basic collecting ring and losing ring system inplace - In Progress 6) Make a dieing system when rings = 0 - Not Done Milestone 2 No objectives for milestone 2 yet. ---------------------------------------- Thats it for now. Comments and stuff welcome! DizzyDoo Link to comment Share on other sites More sharing options...
Damizean Posted August 11, 2006 Report Share Posted August 11, 2006 Wow, pretty cool I would love to see this in movement. How are you detecting terrain slopes? By terrain normals? I should try out Torque from time to time :/ Link to comment Share on other sites More sharing options...
DizzyDoo Posted August 11, 2006 Author Report Share Posted August 11, 2006 Terrain normals i think. Like DW i'm following one of these resources that is actually designed for a tank to conform to the terrain, so theres a bit of adjustment needed. Hey, your Damizean, thanks for the model it looks really good! Hmmm, check your PM box.... Link to comment Share on other sites More sharing options...
VectorSatyr Posted August 11, 2006 Report Share Posted August 11, 2006 You should do a video, if you can. I'd love to get a better look at how it's comming along, as it has caught my interest. Link to comment Share on other sites More sharing options...
DizzyDoo Posted August 11, 2006 Author Report Share Posted August 11, 2006 Other forums have asked for a video too. It isn't a very stable release, there are a few bugs, but i'll try to figure out how to use a codec so the file size isn't half a gig. Thanks for your interest! Link to comment Share on other sites More sharing options...
UltimateSonic Posted August 11, 2006 Report Share Posted August 11, 2006 Very nice! I couldn't even make a 3d game with Dark Basic, A 3d game maker! Good work! Link to comment Share on other sites More sharing options...
Serephim Posted August 11, 2006 Report Share Posted August 11, 2006 Is that Damizens model? God, it looks sex even when it isnt 19 trillion polygons. Link to comment Share on other sites More sharing options...
Damizean Posted August 12, 2006 Report Share Posted August 12, 2006 Is that Damizens model? God, it looks sex even when it isnt 19 trillion polygons. Yes, who though otherwise? xP Link to comment Share on other sites More sharing options...
Aaron C-T Posted August 12, 2006 Report Share Posted August 12, 2006 Erm.. the UVMap for the side of the loop.. try enlarging it so it tiles. That's really all the constructive crit I can offer. I'll be watching this. Link to comment Share on other sites More sharing options...
DizzyDoo Posted August 12, 2006 Author Report Share Posted August 12, 2006 Thanks guys (and whoever moved this). Yeah, the loops texture is really off, you should have a closer look at the top if you want to see how bad it really is. Actually you can see it from the first screenshot at the end. EDIT: Also, i'm just preparing for SAGE, are there any awards given at the end? Link to comment Share on other sites More sharing options...
USC Posted August 12, 2006 Report Share Posted August 12, 2006 It depends on who's throwing it each year. I think that was the plan this year, but with everything that's going on, who knows? Link to comment Share on other sites More sharing options...
Guest Shadix Posted August 12, 2006 Report Share Posted August 12, 2006 Are you using QuArK for your Art Assets or did you find out a way to have decent collision detection with DTS objects? Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 13, 2006 Report Share Posted August 13, 2006 Heh... good luck. I'll keep on helping you out as needed. EDIT: @Shadix: Just based on the line that is kinda ripped on the loop, you can tell that it is dif. http://i2.photobucket.com/albums/y37/EchidnaDude/2soics.png This occurs when you have a slightly improper export from the dif file... It gets much worse as the model is scaled more as I'm pretty sure this one is. @Dizzy: You can fix this with one of the options for in quark... something like use exact floating point values or something and its somewhere in settings. Link to comment Share on other sites More sharing options...
DizzyDoo Posted August 13, 2006 Author Report Share Posted August 13, 2006 Nope, i'm not using Quark, i'm using Cartography Shop 4 which is great and easy to use. The reason Sonic's hovering is because the Unlink in his rigging is under the feet. Something i'll need to fix. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 13, 2006 Report Share Posted August 13, 2006 I'm not sure if CS4 has an equivalent option to the "use exact floating point values" in Quark. It probably does though. Wow, pretty cool I would love to see this in movement. How are you detecting terrain slopes? By terrain normals? I should try out Torque from time to time :/ Say, Onsayce Isay gesayt msayy compsayuter basayck, wesayll tasaylk. Yesayah? Link to comment Share on other sites More sharing options...
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