Asuma Posted August 10, 2006 Report Share Posted August 10, 2006 Is there a way to have water disortion in MMF/MMF2? Link to comment Share on other sites More sharing options...
Flare Posted August 10, 2006 Report Share Posted August 10, 2006 Depends you could use the perspective object to create a heat wave look Sine Wave Vetical Zoom value 2 Offset 0 Sine Waves 5 Always: Set offset = timer Now it depends on how your water works for this to work, I use a simular way to how the Sonic gen games having the level at a constant y and not to have to not to follow the screen. If you know what I mean. Always: Pers Y to Y( "Water" ) In the frame editor postion the pers object at 0,0 (Not as an event you must position it at this point in the frame editor) Also make the pers object to the window size other wise the object will appear black. This should work if it doesn't I could create a file for it, however the "wave" effect was from a topic about creating a heat wave I adapted it to water. Link to comment Share on other sites More sharing options...
Asuma Posted August 10, 2006 Author Report Share Posted August 10, 2006 Thanks. Link to comment Share on other sites More sharing options...
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