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SoaH City Message Board

Water Effects


Asuma

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Depends you could use the perspective object to create a heat wave look

Sine Wave Vetical

Zoom value 2

Offset 0

Sine Waves 5

Always: Set offset = timer

Now it depends on how your water works for this to work, I use a simular way to how the Sonic gen games having the level at a constant y and not to have to not to follow the screen. If you know what I mean.

Always: Pers Y to Y( "Water" )

In the frame editor postion the pers object at 0,0 (Not as an event you must position it at this point in the frame editor)

Also make the pers object to the window size other wise the object will appear black.

This should work if it doesn't I could create a file for it, however the "wave" effect was from a topic about creating a heat wave I adapted it to water.

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