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SoaH City Message Board

Water Physics math


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I'm no professional, but I cannot see anything that will make the physics bouncy... Only thing that seems to be wrong is the jump height. Normally the jump height too is higher (not by 2 but somewhere around 1,5) and the gravity is usually lower (also by 1,5 times). I don't know if this will fix your problem, but you could try and post the result here.

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Alright, as of my tech demo I was told that my water physics are bouncy.

 

 Now for some math...

 

Clearly the actually correct solution to this problem isn't math, but the application of more liquor. Much, much more liquor.

 

 

 

 

That said, Retro's really impressive for some stuff like this. They've got a lot of info on standard Sonic The Hedgehog physics from the original games, so be sure to check them out often for numerical data and stuff like that on the original games often. They really are amazing when it comes to documentation of the classics. Can anyone think of another site that even comes close? I can't.

 

Still needs more booze though.

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