Spykid Posted May 4, 2014 Report Share Posted May 4, 2014 (edited) So we have been developing a fangame based off the archie comics. Originally we were planning a 10 zone full on adventure, but with real life and things, there is a fear that developing a full 10 zones would be tricky, so we are developing this game in episodes, to allow us to be able to take breaks and things while also having things out there. Anyway... that's just background stuffNow onto the interesting part... Sonic: The Blue Blur StoryThe story takes place on Mobius, which is slowing being completely over taken by an evil genius... know only as Robotnik. He has sent his mechanical army out to destroy the freedom fighters which reside in the Great Forest... One of the few places left on Mobius, that can support natural life. But not for long...ZonesGreat Forest Zone: The place in which the freedom fighters live and plan their attacks on Robotropolis. But even this safe place can still be infiltrated by RobotnikThis zone features simple but fast paced gameplay, featuring shorter levels and fewer traps than the next zones. A good starting zone for people even new to classic Sonic Demo Coming soon... (Hopefully) Scorching Sands: An area of land that used to be covered in snow, But Robotniks pollution has caused global warming to completely melt away the snow and to created a desert wastelandSlightly longer acts with the first encounters of the main villain of the game. Filled with quicksand and other traps, you better watch outFun Fact: Based off Sonic 2s Dust Hill PS... This is just a mock-upGlacial Glide: What Scorching Sands used to be, the last remaining snowy areas on Mobius, quickly melting awayInteresting ice gimmicks and of course, the standard water levels, don't slip...Fun Fact: Based off Sonic 2s Winter zoneCasino Chaos: Well how else is Robotniks going to make his money... A giant casino open to everyone, where the odds are always in his favour... But those who do win, often end up with a few "upgrades"The story really starts to pick up as the adventure reaches its climaxThe Great Gamble: This is it, the final showdown in the vault, filled with gold and money... And a trap lying in waitCredits:SpykidMostly a bit of EverythingMrLevRocksLevel Design and ConceptsDarkVampireDeePixel artMr BadgerMusicMr PotatoBadgerAwesome helper, motivator and generally really nice guyXebec Music Great Forest Beta: https://www.dropbox.com/s/d5nvgz142baqc26/vI%200.1.1%20The%20Blue%20Blur%20Episode%20I%20Beta%20Demo.zip?dl=0 Edited November 27, 2014 by Spykid Link to comment Share on other sites More sharing options...
DarkVampireDee Posted May 5, 2014 Report Share Posted May 5, 2014 Sucks that it's hard finding those comics but I'm happy to help out on your game. I might do a final touch up on the background (it feel like it still need some more work on) and then I'll send you the BG in pieces. Also I'll put a little thing in the sprite sheet where if you want, you may change the colors on your zone anyway you want (on all sprite sheets). Link to comment Share on other sites More sharing options...
Spykid Posted May 5, 2014 Author Report Share Posted May 5, 2014 Awesome, I am really looking forward to putting all your hard work into the game Link to comment Share on other sites More sharing options...
Stardust Gear Posted May 5, 2014 Report Share Posted May 5, 2014 Spykid, good game! Some improvements: Change the resolution to 320X240 or 320X224. Make more creative zone names, rather that Sonic 2 Beta Zones. (Especially the one-word zone names e.g. Rock Zone, Winter Zone) Remove the "The" in The Great Forest Zone. Make 9 acts to all zones... Link to comment Share on other sites More sharing options...
Spykid Posted May 5, 2014 Author Report Share Posted May 5, 2014 well I am trying to closely follow the comics but as one of the comics is sonic 2s story, but everyone has played these levels before, so the beta ones not so much. But I will definitely have a look at changing some of the names. And the only reason one level has 9 acts is because it is featured 3 times separately lol. The resolution I haven't even looked at yet, but will definitely take a look into before SAGE. Thanks for the constructive feedback Link to comment Share on other sites More sharing options...
Spykid Posted May 12, 2014 Author Report Share Posted May 12, 2014 Updated it with improvements and a short sentence on each zone Link to comment Share on other sites More sharing options...
Spykid Posted May 29, 2014 Author Report Share Posted May 29, 2014 (edited) Great work from DarkVampireDee here Edited May 29, 2014 by Spykid 8 Link to comment Share on other sites More sharing options...
Spykid Posted June 12, 2014 Author Report Share Posted June 12, 2014 We are going to SAGE. A demo is a maybe but I will certainly be showcasing our complete soundtrack along with concepts, screenshots, videos and a proper announcement on this. I will also be looking for someone to help me on the programming side of things. Thats all for now... Link to comment Share on other sites More sharing options...
MrLevRocks Posted June 13, 2014 Report Share Posted June 13, 2014 Great Spykid, I'd like to see how far ya got! Would'cha be so nice and update the original post? It seems dated... Link to comment Share on other sites More sharing options...
Spykid Posted June 13, 2014 Author Report Share Posted June 13, 2014 will be doing very soon, the final pieces for this SAGE are fitting into place and I have a couple surprises up my sleeve Link to comment Share on other sites More sharing options...
Riseodvi Posted June 15, 2014 Report Share Posted June 15, 2014 I'm not really a fan of the Archie continuity, but those beautiful graphics can keep my mind off that. Oh, and it'd be cool if you made Robotnik the creepy one from SatAm. Link to comment Share on other sites More sharing options...
Spykid Posted June 15, 2014 Author Report Share Posted June 15, 2014 Yep, will definitely be the creepy one, don't worry lol 1 Link to comment Share on other sites More sharing options...
Spykid Posted June 18, 2014 Author Report Share Posted June 18, 2014 (edited) https://www.dropbox.com/s/rzy4urgvx8lnrm5/Screenshot%202014-06-15%2018.31.17.png this is all on the delta test level so no... those barrels will not be in the middle of a desert Edited June 18, 2014 by Spykid Link to comment Share on other sites More sharing options...
Spykid Posted July 4, 2014 Author Report Share Posted July 4, 2014 hmm... whats this... a little taste of whats to come... in the form of a completed soundtrack? Of Course!!!!!!!!!!! https://www.dropbox.com/s/xxqqxy0qte24o8k/TBB%20OST.zip Enjoy... All work is done by Mr Badger (apart from dust hill DarkVampireDee found it) Link to comment Share on other sites More sharing options...
Spykid Posted July 16, 2014 Author Report Share Posted July 16, 2014 Pre-SAGE post A few points for SAGE... We have a nice banner made by darkvampiredee https://www.dropbox.com/s/hirryb97v9tuvw5/BANNER_zps4b5e46af.png The complete OST will be made available on the site, so if you have not downloaded it yet, you will have plenty more opportunities. The demo will only be made available to staff members of the project. This includes: DarkVampireDee MrLevRocks A load of non sonic united people A demo may be released after SAGE is over, depending on feedback and general progress. Expect videos, mockups and screenshots this SAGE Also, I am still looking for a MMF2/CF2.5 Programmer. Thanks Link to comment Share on other sites More sharing options...
DarkVampireDee Posted July 16, 2014 Report Share Posted July 16, 2014 I can try out the demo befor SAGE? Cool Link to comment Share on other sites More sharing options...
dankbot Posted July 18, 2014 Report Share Posted July 18, 2014 It is based on the comics, which has a story related to Sonic 2 Link to comment Share on other sites More sharing options...
Spykid Posted July 22, 2014 Author Report Share Posted July 22, 2014 Hidden Palace: Re-imagined by DarkVampireDee 3 Link to comment Share on other sites More sharing options...
P3DR0 Posted July 22, 2014 Report Share Posted July 22, 2014 I'd change the palette a little bit. It looks more "Ice Palace" than "Hidden Palace". ...or make it an Ice Palace instead. Fuck da police! 1 Link to comment Share on other sites More sharing options...
Spykid Posted July 23, 2014 Author Report Share Posted July 23, 2014 thats not a bad idea actually (the ice palace thing) Link to comment Share on other sites More sharing options...
DarkVampireDee Posted July 23, 2014 Report Share Posted July 23, 2014 (edited) Hidden Palace: Re-imagined by DarkVampireDee I just love how it came out! I can't get enough of it I'd change the palette a little bit. It looks more "Ice Palace" than "Hidden Palace"....or make it an Ice Palace instead. Fuck da police! Oh! Would you by any chance show us? I betcha it look badass P3DR0's Edit: You know what is really badass? The "Edit" button to avoid double posting. Edited July 23, 2014 by P3DR0 Link to comment Share on other sites More sharing options...
Spykid Posted August 8, 2014 Author Report Share Posted August 8, 2014 uh oh... whats happening here? Link to comment Share on other sites More sharing options...
Spykid Posted August 11, 2014 Author Report Share Posted August 11, 2014 I hope you enjoyed our "Playable teaser" (I like that one ) Now there will not be another demo for quite a while now... However, I will be constantly updating this thread... And as people enjoyed the Soundtrack so much... I have a little bonus... The same SAGE soundtrack... but with 4 extra tracks... Enjoy https://www.dropbox.com/s/xyvw7fja8exogp5/The%20Blue%20Blur%20OST.zip Link to comment Share on other sites More sharing options...
Sir Spacebar Posted August 11, 2014 Report Share Posted August 11, 2014 Just played the demo since I just came from vacay. It is in need of serious work. Like really. First off, you need to work on your level design, there are absolutely no challenges and not even 1 badnik in sight, and there is no sense of speed or alternate routes available. This is definitely not sonic-like at all. The level is basically hold right and jump a few times, the level. At least it is wayy better than sonic 4 remastered. (Also you left debug capabillities in your game. Might want to turn it off) Link to comment Share on other sites More sharing options...
Spykid Posted August 11, 2014 Author Report Share Posted August 11, 2014 1) Yes i know... a Proof of Concept demo really doesnt mean that anything you see is going to be in it 2) Badniks have not been added yet, along with rings, power-ups and scenery 3) I can count alternate routes at the beginning, and there are a few hidden alternate paths, you have got to jump at the most bizarre moments to find them... 4) This is one of the first levels... you would be complaining if it was too hard 5) And dont worry... the level design gets better from the concepts And I hope you had a nice vacation (Im assuming it was a vacation) Link to comment Share on other sites More sharing options...
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