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Clickteam Fusion 2.5 released!


DashNK

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CTFusionLogo-452x143.jpg

What’s new in Clickteam Fusion 2.5

Box 2d Built in Movements

- 9 new Box2D movements including 8 Directions, Axial, Background, Bouncing ball, Platform, Race car, Spaceship, Spring, and Static

- Fully integrated like the old non-physical movements

- 7 additional objects help create complex physics in game

- Physics Engine objects runs all the physics for the frame

- Fan object creates directional force

- Magnet object creates attraction force

- Treadmill object

- Rope and Chain object to create string like physics

- Particle object

- Ground object

General

- Unique Unicode, HWA, mufti-language version

- Better docking features

- Improved properties (the TAB key has been implemented, the Build and Movement combo boxes are better organized, some other improvement here and there)

- Skinnable event editor, event list editor and storyboard editor, you can select the skin in the preferences (Workspace tab) and create your own skins on the Skins folder of CF 2.5

- Multiple languages for the UI

- Better compression of MFA files including images with alpha channels

Frame editor

- Supports frames larger than 32767

- The size and position of the selected object are displayed in the status bar

- New Paint tool in the toolbar.

- New options in the Layers bar, to automatically hide or lock unselected layers.

- New Extension Manager in the Insert New Object dialog: opens an extension manager that allows you to download extensions from the server.

Event editor & Event List editor

- You can change the skin in the preferences

- Pixel-precise scrolling

- New Find Event / Find Object commands

- You can enable / disable event lines

- Highlight of the current line and column under the mouse

- Tooltip showing the current object under the mouse on the top of the column

Expression editor

- List of objects displayed in the editor for easy access to object’s expressions

- Popup menus accessible by left clicks as well as right clicks

- TAB key now switches to the next non-defined parameter

- New toolbar with new features

- New format used for expressions for a clearer display

- Improved Undo and Redo

- Increase / Decrease font size

- New Random and random range buttons

- Real time syntax checking with red / green indicator of validity

- New “Where?” button indicating where the syntax error is located within the expression

- New “Format” button allowing a neater formatting of the calculation

Object dialogs improvements

- Choice of Big icons / Small icons / List

- Menus now can be open with left mouse key too

- Keyboard support to select objects and open menus

- Skinnable

Picture editor

- You can drop files to the picture editor

- Better import / export features including sprite sheets

- You can swap the drawing colors

- The zoom is now done at the mouse position

- New ‘G’ button in the hotspot tool to set the hotspot to the center of mass of the image

- New RGB and hexadecimal color edit boxes

Runtime

- new Unicode features: you can select the text format of the text files saved by the objects (Unicode, UTF8, multi-byte using the current code page)

- New Distance and Angle expressions in the system object

- New “For each object” actions / conditions

- New “Fire event after” and “Fire N events every M events” in timer object

- New “Create by Name” action

- Faster loops

- Gesture recognition in Multiple Touch object

- the Debugger size and position are saved and there is a new “Show Debugger” option in the system menu to reopen the debugger if it was closed.

- The debugger now remembers the objects that were open in the last session and re-opens them automatically

* You can find more information here:

http://www.clickteam.com/clickteam-fusion-2-5-released.html

-Dash

 

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- New “For each object” actions / conditions

 

 

This one right here is something that has been needed for a long time.

 

 

Protip: Use the Humble weekly sale! If you don't have MMF2 already and you want Fusion 2.5 cheap, get the Humble Bundle copy of MMF2, then use your new serial to get a discount code!

 

 

I believe someone said in the SFGHQ skype chat yesterday that Humble Bundle serials are excluded from upgrade pricing.

EDIT: On the other hand, i'm seeing conflicting reports from different sources.

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This one right here is something that has been needed for a long time.

 

 

I believe someone said in the SFGHQ skype chat yesterday that Humble Bundle serials are excluded from upgrade pricing.

EDIT: On the other hand, i'm seeing conflicting reports from different sources.

That was the original idea, but Clickteam now confirmed that the upgrade offer WILL be valid.

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