Proto Dan Posted November 22, 2013 Report Share Posted November 22, 2013 (edited) Ignore this post. Edited March 3, 2014 by Proto Dan Link to comment Share on other sites More sharing options...
InfinityAlex Posted November 22, 2013 Report Share Posted November 22, 2013 First of all, which version of Worlds are you using? To remove the peelout, it's a simple as just finding the code and deleting it. Sadly, I can't find the code in the clusterfuck of everything else I've put in. Also, about the title cards, check out LakeFeperd's Sonic Worlds guide. Title screen...I'll get back to you on that, but it's something to do with parallax and alterable values. Anyway, best of luck in your fangame! Link to comment Share on other sites More sharing options...
Proto Dan Posted November 22, 2013 Author Report Share Posted November 22, 2013 I'm using Sonic Worlds Beta 0.5. Also, I've now successfully added title cards as well as removed certain things (such as the purple shields and other unnecessary objects). I'll need to keep in mind, though, that I still need to add things like in-game cut scenes. Also, thanks for the helpful tips. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted November 23, 2013 Report Share Posted November 23, 2013 I'm using Sonic Worlds Beta 0.5. Also, I've now successfully added title cards as well as removed certain things (such as the purple shields and other unnecessary objects). I'll need to keep in mind, though, that I still need to add things like in-game cut scenes. Oh yeah, and thanks for the tips. Have a skype? I'd love to be your mentor! I have over 8 years of programming experience, and a better more recent version of worlds I made that already has mighty in it. It also has a title screen and the beginning of Quartz Quadrant, and you could use those to see how things work. Sound good? My skype username is mrpotatobadger best of luck Link to comment Share on other sites More sharing options...
InfinityAlex Posted November 23, 2013 Report Share Posted November 23, 2013 I'd upgrade to Worlds Delta. It has Knuckles in there, so you can model him into Mighty. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted November 23, 2013 Report Share Posted November 23, 2013 I'd upgrade to Worlds Delta. It has Knuckles in there, so you can model him into Mighty. ... In case you didn't notice, mine is Delta, and has sonic, tails, knuckles, mighty, and metal sonic, I don't see why he would need to do that. Link to comment Share on other sites More sharing options...
Kessler12 Posted December 15, 2013 Report Share Posted December 15, 2013 Why do i have that engine... Anyway I guess he's saying that knuckles wall climb could be used as a wall jump. I would say keep both knuckles and tails and use them for replay value. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted December 17, 2013 Report Share Posted December 17, 2013 Why do i have that engine... Anyway I guess he's saying that knuckles wall climb could be used as a wall jump. I would say keep both knuckles and tails and use them for replay value. Lol yea, I know. i dropped on the project because I'm way too busy. So technically what dan is asking is relevant again. Link to comment Share on other sites More sharing options...
Proto Dan Posted March 3, 2014 Author Report Share Posted March 3, 2014 Well, I didn't think I'd ever be posting in this topic again but, I need some music for Flappy Bird Adventures. Again, I'm not making a topic for this game... I'll just be posting news and anything else relating to it in the Sonic & Mighty topics. If you want to help out with the music, just email me or something ([email protected]) and please ignore how ridiculously stupid that email sounds. I need a boss theme, by the way. Something intense... Link to comment Share on other sites More sharing options...
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