InfinityAlex Posted May 29, 2013 Report Share Posted May 29, 2013 Hey, Andrew, you wanna know what I think? I think you should use that Sonic model you posted up top instead of the sprites from the original, it would look much better. Link to comment Share on other sites More sharing options...
Andrew75 Posted June 2, 2013 Author Report Share Posted June 2, 2013 Hey, Andrew, you wanna know what I think?I think you should use that Sonic model you posted up top instead of the sprites from the original, it would look much better. Yeah I could use that, lol Link to comment Share on other sites More sharing options...
Andrew75 Posted June 26, 2013 Author Report Share Posted June 26, 2013 WIP Link to comment Share on other sites More sharing options...
TheJeli Posted June 26, 2013 Report Share Posted June 26, 2013 I that for Sonic? It kinda reminds me of Mecha-Sonic from S3&K. Its great to see how much work you have put into this, and it will be great to see a final release. Link to comment Share on other sites More sharing options...
Andrew75 Posted June 26, 2013 Author Report Share Posted June 26, 2013 Yep that's kind of a proof of concept render for Sonic's Spin-Slash move. Im having some difaculty with this one, looks like i'll remodel it from scratch again since I used a sphere instead of the correct shape for Sonic's spinball (Jump move sprite) which throws the camera matching off a bit . The spinball when viewed from behind should be more oval shaped. Link to comment Share on other sites More sharing options...
TheJeli Posted June 26, 2013 Report Share Posted June 26, 2013 The spikes on his ball don't really look like they are there. What advantage does that move have? Does it have extra reach? Link to comment Share on other sites More sharing options...
Andrew75 Posted June 26, 2013 Author Report Share Posted June 26, 2013 I'm not really sure what the original actual function and purpose was, or how it was animated (position and behavior wise threw the environment ) or what it was used for, but I have some interesting ideas for its use. 1: Being able to smash threw walls that are unbreakable by normal means. 2: Damage badnicks and bosses that normally can not be damaged by normal means. 3: The move will be initiated 2 ways. one: Run Full speed, double jump, ( second jump can only be triggered while sonic is Ascending) At which point he will dash forward threw the air about the same distance as equal to Sonic's jump height. two: This will be revealed during an actual release 4: I'm not sure yet but Spinslash may not be performed repetitively due to time restraint after its been performed. Ooooor..... by some kind of charge up bar that would work similar to sonic CD's time travel move where sonic would have to run max speed for a set amount of time. ( instead of a bar may have a visual flash or sound effect chime when its ready to use) Link to comment Share on other sites More sharing options...
TheJeli Posted June 26, 2013 Report Share Posted June 26, 2013 It could be used as an insta-sheild that can kill spiked enemies or monitors stuck in walls. Link to comment Share on other sites More sharing options...
Andrew75 Posted June 27, 2013 Author Report Share Posted June 27, 2013 It could be used as an insta-sheild that can kill spiked enemies or monitors stuck in walls. Yeah actually,,, lol that could work as a 3ed move. Link to comment Share on other sites More sharing options...
Andrew75 Posted July 7, 2013 Author Report Share Posted July 7, 2013 Sprites for running on ramps and loops that facing towards and away from the screen have been added,( These are from the original game texture library, never seen them used in any of the official Xtreme videos ) This is something i have wanted to include for years, I feel its a milestone for the project. Having these in the game opens the door to more advanced level layouts. Link to comment Share on other sites More sharing options...
TheJeli Posted July 7, 2013 Report Share Posted July 7, 2013 Cool! I've always wanted to play X-treme. Link to comment Share on other sites More sharing options...
Andrew75 Posted July 7, 2013 Author Report Share Posted July 7, 2013 Here is a test level used to do other gameplay tests . ( this is not an actual level that will be released publicly, its just for building the gameplay and toying with ideas) Link to comment Share on other sites More sharing options...
Andrew75 Posted August 21, 2013 Author Report Share Posted August 21, 2013 Its not perfect, but it is a functioning multi angle Spin-slash sprite. The animation has been slowed down a bit for the video. (Also spine Colors may change in the future) Sorry the video is a bit on the choppy side also .... water Should have used darker textures when making the video,,, crap .. ahh well I don't have time to make another one today. Anyways what do you guys think of the under-water concept? ( It may be hard to see but the water effects also uses a fisheye like effect) (also looks like water physics will need to be redone for AXSX, not really liking the Sonic GDK water physics ) Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 4, 2013 Report Share Posted September 4, 2013 Yay!!! =D Link to comment Share on other sites More sharing options...
Andrew75 Posted September 14, 2013 Author Report Share Posted September 14, 2013 Which of the 3 do you like? Also do the sound FX match or feel out of place? http://youtu.be/pVrQAvoQeJA Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted September 15, 2013 Report Share Posted September 15, 2013 Which of the 3 do you like? Also do the sound FX match or feel out of place?http://youtu.be/pVrQAvoQeJA Sound effects are good, that was gorgeous. First one is best without camera shaking. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 15, 2013 Report Share Posted September 15, 2013 Holy crap that was fantastic! The sound feel a little out of place to me, but I wouldn't know what to put. Anyways, looks great, I like #1 Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 16, 2013 Report Share Posted September 16, 2013 wait, #1? i thought......never mind of that :v well, 1# without screen shaking was the best! XD Link to comment Share on other sites More sharing options...
Andrew75 Posted October 18, 2013 Author Report Share Posted October 18, 2013 Here we go! Hope this holds you guys over for awhile.... Link to comment Share on other sites More sharing options...
Andrew75 Posted February 25, 2014 Author Report Share Posted February 25, 2014 (edited) I can't seem to paste any text in this post window ! Someone help! Edited February 26, 2014 by Andrew75 1 Link to comment Share on other sites More sharing options...
Andrew75 Posted June 5, 2014 Author Report Share Posted June 5, 2014 (edited) Update:http://www.youtube.com/watch?v=sVSj2-B5nPQ Edited June 6, 2014 by OverbounD 2 Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted June 5, 2014 Report Share Posted June 5, 2014 The link isn't working for me? Link to comment Share on other sites More sharing options...
Andrew75 Posted June 5, 2014 Author Report Share Posted June 5, 2014 Yeah I typed it and triple checked it, no idea why its not working,, I can't even copy past into these forums its quite aggravating, not sure I will be posting anymore updates here. ( I've tried it on a fresh installed Windows system too) Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted June 5, 2014 Report Share Posted June 5, 2014 Hmmm. Try getting Chrome, the same thing happened to me and I still can't figure out why I can't paste into Vanilla Windows Internet Explorer. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted June 6, 2014 Report Share Posted June 6, 2014 I click on the link and it said "This video is unavailable." What gives? Link to comment Share on other sites More sharing options...
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