Stealth Posted November 15, 2012 Report Share Posted November 15, 2012 [New to E02? Check the lower portion of this post for info] This is a major update, bringing about new and better editing interfaces, new and enhanced functionality and ease-of-use script features, and other feature updates such as stereo and Ogg Vorbis music support! There is more, but the specifics are too numerous to list here. Please see the the What's New document Also, those who have been keeping up may have noticed that I've been promising for a while to update the old Sonic example scripts with much better formatting and commenting to make it easier to read and manage. It was a long and boring process, but it's finally complete! On top of that, the functionality has been greatly expanded, including the addition of Tails and Knuckles as playable characters, and as a playable game, it has been expanded to include the same Green Hill zone from the 2008 Project Mettrix demo, as well as an all-new level using Green Hill and Labyrinth Zone objects, graphics based on PlaySega's online Flash Sonic the Hedgehog editor, and two new bosses - "Gemstone Garden Zone". There are even Bonus and Special Stages. Once again, there are too many updates to go into complete detail, so please view the ReadMe document There is also a gameplay video spanning Gemstone Garden from start to finish, though it doesn't cover all possible routes, and only shows the location of two of the nine Special Stage rings (It is possible to get all 7 Chaos Emeralds. There are 7 "difficulty levels", plus a "hidden" eighth difficulty. The layouts are generated randomly each time): -------------------------------------------------------- E02 is a versatile, performance-oriented engine for creating many different types of 2D games. Any game developed with E02 will run on any supported system (assuming the spec of the lowest-supported system has been considered), which currently include: Windows, Linux, Intel/PowerPC MacOSX, PSP (Custom Firmware), Wii (Homebrew Channel), and GP2X Wiz For more information, check out the official site: http://stealth.hapisan.com/E02 Games currently in-development for E02 include: Megaman: Triple Threat - http://stealth.hapisan.com/MMTT Sonic the Hedgehog: Project Mettrix - http://stealth.hapisan.com/Mettrix Currently-Available game templates include: Generic Template - Just enough to be able to put something on the screen and fiddle with it Sonic the Hedgehog Example Game - Made from the same scripts and data as Project Mettrix; six gameplay levels, two types of bonus level, and more demonstrating many features from the original Genesis games including complete Sonic, Tails, and Knuckles player characters, and provides a basis on which new levels, enemies, items, and abilities can be added http://stealth.hapis.../E02/#Templates For discussion and support, visit the Forum: http://stealth.hapisan.com/Forum Or the official IRC channel: Server- irc.badnik.net Channel- #OC The following resources are also available for instant update notification: http://www.twitter.com/E02Stealth http://www.youtube.com/OCStealth Link to comment Share on other sites More sharing options...
Stealth Posted November 23, 2012 Author Report Share Posted November 23, 2012 I had some time to throw together a couple of videos. One of them is tutorial-like, but I'll point out this one first, so you can see some non-Sonic stuff This second one might be the start of what some people have been looking for. It's a general walk-through of different parts of E02. There's too much to cover very many specifics all at once, so this is more just for getting oriented. You should end up with a slightly better idea of how to find your way around I don't know how much time I have for these right now, so I can't say how many are coming, and when. I hope what I do manage to get out will be of some use Link to comment Share on other sites More sharing options...
SaitoSan Posted November 23, 2012 Report Share Posted November 23, 2012 This is extremely impressive. Did you really manage to make this all by yourself? Link to comment Share on other sites More sharing options...
Stealth Posted November 24, 2012 Author Report Share Posted November 24, 2012 Here's a brief list of things I didn't do: -I had some pointers and samples for some basic API usage -The Ogg playback is based on a public domain (not GPL) decoder -The stuff ripped from some commercial games isn't mine, obviously, though I ripped the majority of it -Level layout and custom graphics for the Megaman game (except custom player sprites) were done by Liz -Custom music for the Megaman game was another musician -"Gemstone Garden" graphics are from a possibly semi-obscure online Sonic editor from "PlaySega", augmented with a few more tiles from Sonic 1 and 2 -Some of the Gemstone Garden layout is mine, but some is from Robjoe, and most is from Markey Otherwise, unless I've missed something, yeah, it's all me Link to comment Share on other sites More sharing options...
Kessler12 Posted November 24, 2012 Report Share Posted November 24, 2012 I think I'm going to mess around with this Link to comment Share on other sites More sharing options...
Recommended Posts