TailsSena Posted June 7, 2012 Report Share Posted June 7, 2012 Okay, to prevent further hijacking of this thread, I'll be making my own. Finally. ^My proof of concept. So, it's not true 3D. Yet. It's mode7 with a lazily mapped sprite, but it'll get better. Also, that transparent map is just for my navigation purposes, as I haven't implemented camera rotation yet. Links: Compiled EXE The MFA, if you wanna tinker. EDIT: Oh, and one more thing... Norton absolutely loathes the EXE! It wants me to restart my computer now! Link to comment Share on other sites More sharing options...
Instrutilus Posted June 7, 2012 Report Share Posted June 7, 2012 I love this. Though will we be using the Mode 7 for the entire StH-R or just to make the backgrounds fancy? I do look forward to using it for Mobius Warfare (need new name!) though :3 Link to comment Share on other sites More sharing options...
TailsSena Posted June 7, 2012 Author Report Share Posted June 7, 2012 If I can get it fully functional, I don't see why we wouldn't use it for the whole thing. Link to comment Share on other sites More sharing options...
Instrutilus Posted June 7, 2012 Report Share Posted June 7, 2012 Well, the game is in 2D and translating a flat surface to 3D isn't the easiest. I was thinking we use it ala Sonic 4 Episode 2 to save backlash, y'know awesome 3d backgrounds but 2D gameplay. Link to comment Share on other sites More sharing options...
TailsSena Posted June 7, 2012 Author Report Share Posted June 7, 2012 That's a pretty taxing thing in MMF2's runtimes. Most computers go all "GWAA! A rotated sprite!! NOOOOOO!" Link to comment Share on other sites More sharing options...
Instrutilus Posted June 7, 2012 Report Share Posted June 7, 2012 Well, your call, you're programming this beaut. Perhaps we could merge it with Sonic Worlds for a 2D Sonic Engine for the StH-R but use it vanilla for MW? Link to comment Share on other sites More sharing options...
TailsSena Posted June 7, 2012 Author Report Share Posted June 7, 2012 Did that forever ago. But it wasn't very optimized, so I may try again later. Link to comment Share on other sites More sharing options...
JetHawk95 Posted June 7, 2012 Report Share Posted June 7, 2012 Just played this demo and its looking sweeet! It would be cooler if it was actually from behind and not slightly above though. I guess then you would have to mess around with gradients on the walls to show where they are and there angles.. I'm the opposite of Instrutilus in terms of if it should be 2D or 3D.. I think if it was 3D it would be harder yes, But it would be more unique and set itself apart from every other 2D fan game.. If we can't agree maybe we should have it almost Unleashed style in terms of the 2D/3D mechanic.. Have 2D sections then change into 3D sections, Kinda like How Rush did with the hanglider and Generations 3DS did with the rails, But actually have you running? Skip to around 5:20 to see what I mean http://youtu.be/G8ur0riUJs0 Link to comment Share on other sites More sharing options...
Instrutilus Posted June 7, 2012 Report Share Posted June 7, 2012 Well...we could have two modes? Mode Antiquus, entirely 2D full on remake. Mode Novum, new gameplay in familiar zones? Is that feasible, TailsSena? Link to comment Share on other sites More sharing options...
TailsSena Posted June 7, 2012 Author Report Share Posted June 7, 2012 Well...we could have two modes? Mode Antiquus, entirely 2D full on remake. Mode Novum, new gameplay in familiar zones? Is that feasible, TailsSena? Somewhat. I can rotate the camera and restrict the player's movement to twp axis while forcing the player sprite to go sideways. Link to comment Share on other sites More sharing options...
Instrutilus Posted June 7, 2012 Report Share Posted June 7, 2012 ...I'll take your word on it. I look forward to working with you, TailsSena :3 Link to comment Share on other sites More sharing options...
TailsSena Posted June 7, 2012 Author Report Share Posted June 7, 2012 Thanks. Work to resume soon. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted June 9, 2012 Report Share Posted June 9, 2012 Performance wise on my computer, it was really choppy but meh, looks pretty good from what there atm. What else are you going to add? Link to comment Share on other sites More sharing options...
TailsSena Posted June 9, 2012 Author Report Share Posted June 9, 2012 Performance wise on my computer, it was really choppy but meh, looks pretty good from what there atm. What else are you going to add? Hills, rings, springs... Dunno. Link to comment Share on other sites More sharing options...
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