USC Posted May 21, 2012 Report Share Posted May 21, 2012 Hey! So, I've been helping out with making graphics for a GameBoy translation hack, and I'm currently working on the title screen and the link cable graphics. Since the group that's translating doesn't want to edit the tile maps, I've been somewhat constrained in what I can do. If anyone has any suggestions about what I can do to make it look better, I'd really appreciate it - the GR! in particular is troubling me. Yes, I know it's Pokemon. I actually enjoyed the Gameboy Card game... I also made an alternate 'dark' version that I thought looked pretty good too... Any comments would be way cool. Thanks! Link to comment Share on other sites More sharing options...
TailsSena Posted May 21, 2012 Report Share Posted May 21, 2012 Well, the text bubble (when localized) says "You need two people to play." Can you be more specific with what you need help on though? Translation or style? I could help with both. EDIT: Also, the dark one looks better, but the white one looks more like the average GBC game. Especially a GBC Pokemon game. Everything was white back then. I'll try to make something when I get home. Link to comment Share on other sites More sharing options...
USC Posted May 21, 2012 Author Report Share Posted May 21, 2012 Thanks for the reply! I'm not actually doing the translation, just the graphics work (EG: The title screen and the 'Card Pop!' graphics, not the text). My big issue is the tile map limit; I can't draw in any area that's colored pink in my previous post (in the third row). I can hex-edit different colors in, but there can only be 4 to a tile (including the background color). I tried to spruce up the 'GR!' on the title screen, so here's what it currently looks like. Any thoughts would be appreciated. Link to comment Share on other sites More sharing options...
TailsSena Posted May 22, 2012 Report Share Posted May 22, 2012 Attempt #1 Tried to make it a bit less centred, it just looks a bit dumb (to me) if everything is centred. ...But the tileset is so limiting! Link to comment Share on other sites More sharing options...
USC Posted May 22, 2012 Author Report Share Posted May 22, 2012 Wow, that's a pretty good idea! In a way, it helps center/'normalize' the (TEAM) GR and make it all one block. I'll see if I can incorporate that into my next revision. Here's my next attempt, doing some work on the GR! bit to make it look less drawn-by-hand... I think if I mess around with the palette and palette attributes a bit I can get the two shades for blue to make the POKEMON title '3D' and still have red for the bottom. Here's hoping... Thanks for all your help so far TailsSena, and for going to all that effort (yeah, the tilemap makes me tear my hair out too). Link to comment Share on other sites More sharing options...
TailsSena Posted May 23, 2012 Report Share Posted May 23, 2012 The second blue color could be the one used in the Pokemon Company thing at the bottom, it is a different shade, and that way you're not wasting precious colors! (The GBC is almost more limiting than the GB in that way.) Link to comment Share on other sites More sharing options...
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