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Animation Errors in Sonic Dash


StealthyMC

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Recently I've been trying to make a modern version of the SDASH engine (with homing attack, grinding, etc.) But I found a weird glitch recently.

Whenever Sonic spindash into a wall, Sonic's standing animation speed goes bonkers.

Notes:

- I removed the part of the code for the "Waiting" animations

- Sonic's standing animation speed is set to 0.15

- The animation handling code for Sonic's "Idle" animation is now like every other animation (Walking, Jogging, Running, etc.)

+rep to anyone who can help. :)

EDIT: And whenever Sonic crouches, instead of changing animations to "CrouchDown", Sonic's animation frame for standing just stops on whatever frame it is.

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The original Sonic Dash engine didn't have this problem. I edited the SONIC.anim file to allow for peelout and re-released the engine. Thats when the trouble started occuring.

Try using an older SONIC.anim file.

I think the problem is because I removed the "Waiting" animation. Is that a possibility?

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