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Mid-Air/8-Way Spindash?


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1)

A dedicated spindash button is shown off as the player can begin a spindash while running, an alternative to the 'hold down push jump' method that we've seen before in Sonic Adventure.

2) Shoemanbundy uploaded a Sparkster (SNES) hack featuring Sonic sprites. The result is rather reminiscent of Sonic and the Black Knight, although it's interesting to see Sonic boosting in 8 directions.

3)

Platforming with an emphasis on finding alternate paths with spindashing, walljumping with spindashing, and spindashing up walls, ceilings and entire rooms.

I think this is a good starting point for brainstorming, testing ideas for new Sonic moves on paper and in-game. Beyond a dedicated spindash button, consider the following, whether they could honestly add to the side-scrolling Sonic experience or whether you believe them to be change for the sake of change:

1) a mid-run/air spindash option - perverse but worth investigating - perhaps some sparse justification for uncurling.

2) 8-way spinattacking - allowing the player to boost into the air, ride walls to some extent, break ceilings, reach higher paths in the level, etc.

3) giving the player more control over spindashing - allowing the player to dash from floor to ceiling, from floor to wall, from wall to wall, dashing on the spot (e.g on the ceiling), etc.

It should be obvious enough to acknowledge the fact that level designs would have to be changed, if not radically altered to accommodate these concepts.

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