Candescence Posted July 25, 2009 Report Share Posted July 25, 2009 There are three aspects of the multiverse which keep everything in check. Creation, Existance, and Destruction. These aspects revolve in harmony with each other. However, evil can disrupt this balance, and now it intends to use the aspect of destruction to eliminate existance, and halt creation... Finally, the booth, and the demo! Also, my commentary on the whole dev shebang. No new trailer, but I might make one later. Anyway, the demo is finally released. It's not the best thing ever, but's one hell of a step up from the first build. But, yeah. As the only crossover game at SAGE, don't be shy to give it a try, if you have Windows. Constructive crit would be wonderful. Link to comment Share on other sites More sharing options...
Candescence Posted July 27, 2009 Author Report Share Posted July 27, 2009 I've uploaded an updated version of the demo, due to due to Smidge's criticism, I've decided to make some quick fixes/improvements: There are now two versions of the game, one with the original control scheme, and one with a new one. To get the picture: Original Jump: Shift Attack: Control Switch Sub-Weapon: Z Dash: X Alternative Jump: Z Attack: X Switch Sub-Weapon: C Dash: V Both versions also feature: - Julius' whip attack is extended in the air, making it a lot easier to hit things in the air with said whip - Selections are done using space instead of the jump key - Bits of added dialogue making it clear what the save points are Both versions are downloadable from the booth. Link to comment Share on other sites More sharing options...
Candescence Posted July 30, 2009 Author Report Share Posted July 30, 2009 As well, in hindsight, I realised that Sonic's speed is retardedly broken. So I decided to update the demo AGAIN, with some minor other fixes, and for the most part, Sonic's speed is not completely broken. Link to comment Share on other sites More sharing options...
Recommended Posts