FanGameRevolver Posted April 13, 2009 Report Share Posted April 13, 2009 It might be the extensions(DLL's) I put on Gamemaker but when I switch from a 3D room to a 2D room in GM The game freezes. The manual tells me to use the code d3d_end to end the d3d scripts. I've placed that code in a room between the 3D one and the 2D one(along with the 2D one) and it seems to do nothing,...any ideas? Link to comment Share on other sites More sharing options...
rogueyoshi Posted April 16, 2009 Report Share Posted April 16, 2009 for something like this, you're going to need to post code if you want any help. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted April 18, 2009 Author Report Share Posted April 18, 2009 for something like this, you're going to need to post code if you want any help. Here is the code for an object placed a blank setup room (I've also placed it in the actual room before too, but without the goto code) creation code for object obj_dimensionswitch d3d_end () goto_room (2dtest) That normally should do it.....Its probably the DLL thats throwing somthing out. ALSO here is the code for the intializing of the 3D scripts. Creation code for obj_cam d3d_start() d3d_set_hidden(true) d3d_set_culling(false) d3d_set_perspective(true) Link to comment Share on other sites More sharing options...
rogueyoshi Posted April 22, 2009 Report Share Posted April 22, 2009 thats not enough information. what dlls were you using? when you change rooms without deactivating 3d mode, does it still freeze? try posting up your error log. it might be possible that your problem isn't related to gm's 3d at all. Link to comment Share on other sites More sharing options...
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