True_Sonic Posted November 30, 2008 Report Share Posted November 30, 2008 Hi there, I need help once again. I was thinking the other day "While playing SonicAdventureDX" that my game needs some more gimmmicks, I thought of one to Add but unfortunately I have no idea where to start. But I'll stat of by telling you what the gimmick is. It's the Pannel-Jump gimmick From Emerald Coast. I just simply can't think of a method or way to do this so any guidence, tutorial or any kind of help will be very apritiated and you'll also be credited. ~True_Sonic~ Link to comment Share on other sites More sharing options...
Turbohog Posted December 1, 2008 Report Share Posted December 1, 2008 Aren't they pretty much automated anyway? Like you have no control after you jump off it? If so, you could always make some crappy little path. 1 Link to comment Share on other sites More sharing options...
Ayling Posted December 1, 2008 Report Share Posted December 1, 2008 supposing you numbered them, you could always just set sonic's angle to face the next pad and set his X speed to (number) until he gets there. If you don't know how to calculate angles between 2 points, I believe LarkSS's Vector tutorial does it pretty nicely. 1 Link to comment Share on other sites More sharing options...
LarkSS Posted December 1, 2008 Report Share Posted December 1, 2008 Not to advertise my work or anything, but I'd recommend taking a look at my NodeMovement example. The non-linear movement should make it easy to make convincing jumps from panel-to-panel, and since it works like path movement you don't have to worry about Sonic going off path. 1 Link to comment Share on other sites More sharing options...
True_Sonic Posted December 1, 2008 Author Report Share Posted December 1, 2008 Aylingling: I'll give that a try, thanks. LarkSS: Will do, thanks. Obviously you'll get credit if i use anything *including if i learn something*. Turbohog: Well I don't want a crappy little path but meh, Could work. +Rep to you three. Link to comment Share on other sites More sharing options...
LarkSS Posted December 1, 2008 Report Share Posted December 1, 2008 supposing you numbered them, you could always just set sonic's angle to face the next pad and set his X speed to (number) until he gets there. If you don't know how to calculate angles between 2 points, I believe LarkSS's Vector tutorial does it pretty nicely. Kinda overlooked your post at first. i-i Anyhow, this would be a more direct example on how to calculate the angle between two points: http://www.sonicfangameshq.com/view.php?sec=4&id=170 Also, I'd recommend bookmarking this: http://www.sonicfangameshq.com/view.php?sec=4&id=170 It's an example Taxman made on how to set the X and Y speeds of an object toward a point without using an angle function. ( This is more resource efficient and generally easier once you get the hang of it. ) If you still have trouble with this and really want to implement it, feel free to hit me up on aim when I'm free; I'm usually willing to lend a hand and I'll try to help you hands-off to avoid you having to send your source out. <3 ayling btw Link to comment Share on other sites More sharing options...
True_Sonic Posted December 1, 2008 Author Report Share Posted December 1, 2008 Thanks alot LarkSS, really apriciate it =D Link to comment Share on other sites More sharing options...
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