Daniel Posted December 12, 2007 Report Share Posted December 12, 2007 Yes, does anyone know a static engine I could use that does not use the fastloop extension? only counters? I you recommend one to me, I would really appreaticate it... Link to comment Share on other sites More sharing options...
USC Posted December 12, 2007 Report Share Posted December 12, 2007 Here's a basic one, off the main site... http://sfghq.emulationzone.org/view_info.php?sec=6&id=3 Seriously though, learning how to use FastLoop will make it make more accurate. Good luck though. Link to comment Share on other sites More sharing options...
Sockman Posted December 12, 2007 Report Share Posted December 12, 2007 While Sonic Worlds does use Fast Loop, it doesn't use the Fast Loop Extension, since FL is built-in to MMF2. But I'm guessing you're wanting to bypass Fastloop all together? That's too bad. Link to comment Share on other sites More sharing options...
Daniel Posted December 12, 2007 Author Report Share Posted December 12, 2007 It's just the fact I have TGF2 and renaming fastloop to mfx could cause the game to crash... Thanks for the help guys... At least Diablohead's Static Engine is ok. Link to comment Share on other sites More sharing options...
Slingerland Posted January 11, 2008 Report Share Posted January 11, 2008 Daniel, please use the edit button next time. Also, check the site more often. This type of question can be avoided with a thourough search of SFGHQ's main page - "the site that goes with the forum." Link to comment Share on other sites More sharing options...
Daniel Posted January 12, 2008 Author Report Share Posted January 12, 2008 Ok Singerland. Link to comment Share on other sites More sharing options...
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