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Hey there guys , it's Team Dark Shadows with our fan made game Sonic Dawn Of Darkness we need quite some help so we're here asking for new members . You'll always feel comfortable and welcome while being with us , no pressure , no one bosses no one anyway what we need is the following if you have the skills please comment below: -Voice actors(english): 1-Amy 2-Cream 3-shadow 4-violette 5-knuckles 6-eggman 7-omochao 8-cheese 9-harmony -Voice actors(french): 1-Amy 2-Cream 3-shadow 4-violette 5-knuckles 6-eggman 7-omochao 8-cheese 9-harmony 10-sonic 11-old wise tree -Singers 1-boy 2-girl 3-girl -Level planning and designing: 1-level planning 2-designing menus -Animation: 3D animator assistant -Programmer: Udk programming assistant You're all welcome please comment if interested
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So I've been meaning to get into using SonicGDK for a while, since I have my own fan game project that goes in and out of the woodwork (Sonic World Runner), and I know I should at least learn some stuff in order to really get the ball rolling; but I have some questions about it, and could use some assistance. I guess I really like GDK and how it seems to be a great template for making a Sonic game, but at the same time I'm not too big on the player physics themselves. They're fine and all, its just that I wanted to figure out if I can make them a bit (how do I say this without it sounding bad)... floatier? I know it's following the physics guide pretty closely but Sonic feels really heavy in jumping and steering, and while I would want him to have traction I also don't really want to have him feel like he tugs all that much. Something closer to Sonic Adventure I guess is what I'd be aiming for. Is there any way to edit those variables in the engine without it being a massive hassle to work with? And for another question, is there any sort of preset camera option that allows the camera to follow Sonic in 3D movement, but not vomit-cam style? And if not, how much work do you think it'd take to construct something like that? Never been too keen on the vomit-cam myself. I have more things I'd like to do with the engine (such as figuring out how to handle adding animations, action-button mapping, editing other small variables to Sonic's movement such as jump dash distance, etc) so while I want to learn how to do these things, I guess this is also a casting call for anyone willing to help jump on board with the project.