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Jamie Bailey

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Posts posted by Jamie Bailey

  1. Testing out the "Brushes" app on my iPhone 3GS. Naturally, my test picture had to be Sonic, because I've only drawn him a bajillion times since the original game came out, not too bad for a first stab at using the app. Only one picture to start off, but I'll add more if and when I do some. At least the quality of this copy looks better than the Facebook copy, lucky SFGers... sort of!

    364f0705.jpg

    Sphere hands for the win... and the lazy bum who can't be bothered drawing fingers.

    • Like 1
  2. Happy birthday Aaron!

    Bit late, but better late than never, I was too busy, ummm... sleeping, running, swimming, speed painting and eating, luckily not all at once.

    *Jumps into his time machine and vanishes*

  3. I'm almost there, I've almost finished the game, it's taken me forever, but at long last, I'm almost done!

    Wow! O_O This topic has been going for so long, I dare the next poster to make a hilarious joke about the number of posts in this never-ending topic!

  4. I've started playing through the game again since finishing it yesterday. I'm actually amazed the ending to this game had me in tears, that's... well, it's impossible, and yet, there I was, crying my eyes out.

    But still, getting back to the cliff level, which is (or was until now) easily my most hated level in the game, I got sooooo fed up with doing all those QTE's again that I started mucking about a bit and managed to glitch the game! I had a load of enemies in front of Shia, and the game's voice samples and enemy animations must have messed up. The enemies sounded like they were singing (or trying to) and their movements made them look like they were all doing a funny little jig. The "singing" and "dancing" changed a little depending which buttons I pressed. The most hilarious thing was, while this was all going on, I kept hearing random negative voice samples from Shia, "terrible", "no chance", "what the hell was that?", "NO, NOT AGAIN!", "do you even know what you're doing?", spooky, it was just like an interactive singing audition with Simon Cowell!

    Shame it's a bit tricky to get the glitch to work, not totally sure how I managed it, but at least I got SOME joy out of that level!

  5. Now you see, the glitch/easter egg IS real! Maybe have some more faith in me from now on, it's not THAT often I'm serious, but it does happen occasionally. And to think, bloody annoying QTE sections are good for something after all, if it weren't for the ones boring me to death in that level, we probably would have never known the enemies in this game have their own X Factor/American Idol auditions, LOL.

  6. About The Backwards Thread

    Ooooookay, not sure if this is going to work, but let's see how clever we ain't with this little experiment, shall we?

    Below this spoiler text is the LAST post of this thread. The idea of The Backwards Thread is, obviously, to have a discussion in reverse. There's no set topic, we have to make it up as we go along. Let's keep the text the right way round, just to make it easier, this could get confusing enough anyway. And yes, I am aware the forum has an option to display replies in reverse order.

    Reply to posts that haven't been posted yet. You could post the ANSWER to a question, which someone posting AFTER you will ASK. You could "quote" someone else who's participating in The Backwards Thread, who then should include the text you "quoted" in their next post.

    How long can we keep it up without cocking it all up? What started the discussion? Can we avoid having one person who ends the thread by posting the original post straight away? Did we stay on topic or was it a classic SFGHQ free-for-all?

    Let's go!

    ------------------------------------------

    If I remember correctly, there's four of them left now, but I could be wrong. They were brilliant!

    I reckon this thread's about to get locked, this thread has well and truly run it's course, and there's only one thing to do at a time like this...

    *Runs around the SFGHQ naked*

    • Like 1
  7. YaBB Error: TIALO-221121219920

    This message failed to save correctly.

    Possible causes for this error include:

    •The poster had a connection failure while the message was being saved.

    •The server your YaBB is hosted on, is crap, and went down while the message was being saved.

    •Your YaBB is actually a vBulletin.

    •The moderators are abusing their powers.

    •There were green chickens tampering with the board during the posting of the message.

    •n00bs and oldbies are at war.

    •Text box.

    •The poster is faking this error, either to annoy you or to get a laugh out of you.

    We apologise for any inconvenience this problem may cause. If the problem persists, tell Jamie Bailey to bloody pack it in.

    • Like 1
  8. Oh, that's a nice looking city level... let's blow it up with some destruction ideas!

    Sonic enters building, gets to a certain room and BOOM, whole thing comes down. Escape from the crumbling building before you get buried.

    As you run through a building, cranes or badniks with wrecking balls try to smash you and the building to pieces.

    Earthquake, the whole city's coming down, jump from rooftop to rooftop as buildings crumble. Jump over traffic as cracks in the road swallow cars.

    Car bombs, _get too close to certain vehicles, they explode.

    Badniks chopping down trees, TIIMMBEEER!

    Planes falling from the sky, crashing and blowing up.

    Buildings set up for demolition, find the switch, level a building and open a new route.

    Construction site, or should that be de-construction site? Watch out as everything comes down.

    Buildings turn out to be giant badniks, destroying the rest of the city. Enter the skyscrapernik, find the power source and destroy it. But wait... oh no, the entire city is one ridiculously oversized badnik!

  9. This could be considered a whole new subject, but I'm thinking of how it could be used in a city. Flying could be used to mix up gameplay style or as a way of accessing alternate routes.

    Sky Chase

    An obvious one, part of a city level or a whole one that plays like Sonic 2's Sky Chase Zone, flying past buildings or above them. You could have it as just part of a level, find Tails in his plane, jump on and of you go for a short ride. As well as badniks, avoid obstacles such as signs, lights, characters throwing or dropping objects out of windows, oh, and don't crash into buildings that aren't in the background.

    Large birds

    Bird flies past, jump on for a ride, maybe have some control of the bird. Have the bird drop the player off at a specific point that may have been unreachable normally, like on the roof of a building or in through an open window or if the bird gets shot down by enemies, ride's over.

    Helicopters

    Jump in, take control, slice badniks with the blades. Or use guns, maybe damage some buildings and scenery for alternate routes. Or just hang from one, Sonic Adventure style.

    Normal planes

    Don't control them, jump on top as they fly by for a ride, or get inside with all the passengers, maybe find the pilot and passengers are badniks, bring the plane down, cause a crash to damage scenery, new route opens.

    Balloons

    Grab string to release it from whatever it's attached to and float upwards to new areas, move left and right to avoid obstacles, touch obstacle and bolloon goes pop. Maybe it could slowly deflate, so you float downwards after a short while. Or maybe hitch a ride in or on top of a hot air balloon, not sure why it's floating through the city streets but hey, it's only a game. Or maybe even parade balloons.

    Hang glider

    Like the 8-bit Sonic 2, but in a city. Glide from the top of one tall building to another.

    Parachute

    Slowly float down through the city, but watch out for obstacles your chute might get caught on.

    UFOs

    Get abducted at one point in a level, experience an anal probe, get dropped off at another point.

    Unexpected flying objects

    Now I'm getting silly. You enter a building, it blasts off like a rocket. Why? Robotnik designed it to. Flying cars to ride on or get hit by because it's futuristic? Hell, make the whole city futuristic and floaty and fly from one floating building to another.

  10. I didn't look into this one much before seeing it, so I don't think my expectations were too high (same with Batman Begins, which turned out to be brilliant), but I thought this was an alright film, but I'm not itching to see it again. It was action packed in the few parts where the action did get going, but I was expecting a lot more action from a film like this, and the final battle was over too quickly. I thought something big MUST be about to happen, but no, it was over. Oh, OK then, and movie comes to an end.

    So, er, yeah, Ironing Man 2 was just "alright" for me.

  11. Happy birthday Ligar, even if it is a bit late!

    I could have fixed all this, but those green chickens somehow got in the time machine again, they're so brainless, no telling where and when they are now. Now thinking about it, didn't green chickens invent Google along with, well, every other decent invention? The time machine itself was invented by a green chicken, even the US president is a green chicken. So many intelligent ones throughout history, why did we end up with the dumb ones?

  12. IS THAT JAMIE BAILEY? As in the REAL Jamie Bailey? The one who had the old Goldmember sig ages ago?

    Unfortunately SFGHQ had to make budget cuts and couldn't afford the original actor who played the role of Jamie Bailey any more, so they told him to bugger off and hired me. They've been paying me with smelly old socks ever since I started, I'm starting to get the hang of the large sausage roll now.

    But aaaanyway, hi DMMFREEZINGCOLD, er, I mean donny!

  13. AAAAAAAHHHHHH!!!

    *Falls from above, crashing straight into the topic*

    OK everyone, it's fine, I've taken care of the evil fluffy purple sweetcorn monsters that were about to rearrange the universe and turn everyone into gravy pizza ice creams. Now all this jumping around the internet has really worn out my wazzlewozzers, I just need a while to recalibrate, but if any of you see any moving socks, don't touch them, stay well away from them, they'll suck out your insides and use your empty skin as a crap sack! Just throw them peanuts, they love peanuts, and it puts them to sleep long enough for you to kill them, or eat them, but the last guy who did that died of overstench!

    Oh, and happy birthday Rael!

    *Falls asleep*

    ZZZZZZZZZZZZZZZZZZZZZZZZZZZzzzzzz....

  14. Back in the days of the Mega Drive, playing the original Sonic series, I always wanted to make my own Sonic game. Of course, us kids didn't have PCs back then, the closest I could get to my dream was drawing up screenshots of imaginary games on the Mega Drive with Art Alive. Little did I know.

    Got my first PC for my birthday in 1998. Got slow dial-up modem internet access in 1999. Got Klik & Play free with a magazine near the end of 1999... and like a lot of newbies, had trouble getting my characters to move, followed by having trouble with my characters falling through the floor, but I learned.

    Around March 2000, I started releasing simple South Park platform games to a website called Mr Hat's Hellhole (last time I looked, the website certainly fit that name), making SP games was so easy, I wanted to do something better, like Sonic. Around May 2000, I was trying to make my own Sonic game in KnP called Sonic and the Seven Chaos Worlds, it wasn't very good. I looked to see if I could find any KnP Sonic games made by anyone else, and found a page with a load of Sonic fangames made with Klik products, and playing games like the Sonichaos series, I was in no doubt making my own Sonic game could be done, even though I believed I couldn't match the standards of what I was playing.

    I eventually realised the page of Sonic games I found was just one download page of a bigger site, that'll be this one, then. I also started a new attempt at a Sonic KnP game called Sonic: The Fast Revelation, which I kept making for six months. I enjoyed that, I could have kept making levels forever since it was so quick to make new zones for it, but the game was getting massive, so I had to stop somewhere. Sonic: The Fast Revelation was posted up on the site by Rlan on 2nd December 2000, and from there, my presence was known to the people of SFGHQ.

    Interesting facts

    An SFGer known as Mike (Remember him?) wrote a review of Sonic: The Fast Revelation, with his final words being "For God's sake don't give this guy MMF, us other developers would never get a look in.". Those wise words were ignored.

    The most inspirational Sonic fangames I played when I first found SFGHQ's download page were the Sonichaos series, which were of a quality I thought I'd never match, so I was in disbelief when word reached me that Aytac, the creator of those games, started making Sonic Unity as an answer to my Time Attacked.

  15. I like the penguin! Oh, and the rest of the screenshot looks good too.

    Overbound has a point about colours, the zone might look nicer with a little bit of other colour as well as all the blue and white, also, those stars look rather... organised. But it's all good, kinda makes me want to do another Sonic game.

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