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PeanutGuy

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  1. It sounds tricky...Any tutorials on how to learn it anywhere? @Damizean: I tried that, but it still didnt work. I will explain in more detail. Basically, I have a group that I called Checkpoint, and a Global Value name called Checkpoint. I created 2 objects, 1 is hidden (it goes where sonic should start) and the checkpoint. I put player ball in some random location so I can see if he does get positioned at the start box (but he dosen't) I put the events: If Checkpoint=0 Start of frame Position object "Player" at 0,0 Startbox If Checkpoint=1 Start of frame Change animation sequence "checkpoint" Walking Position object "Player" at 0,0 checkpoint If player collision with checkpoint [NEGATE] Animation Checkpoint WALKING is playing Set global value Checkpoint 1 Play sample MobDie Change animation sequence "checkpoint" Walking I play, and die, but dont appear at startbox I play, touch checkpoint and die, but dont appear at checkpoint. I just appear where Player was position in the frame editor. I tried to move all the checkpoint events to the top, but nothing different... I can touch the checkpoint and it plays a sound and the animation changes, but it wont position at the start of the level. Please help!
  2. Where can I learn about Sin and Cos? I haven't learnt anything about that in school yet, and its a pain because I have seen some awesome outcomes using that, like the bridge in Sonic Worlds.
  3. I am having trouble when I want to change the position of Sonic at the start of the stage. Well, I am planning to add checkpoints into it but for some reason, I can't position player with a "start of frame" command. in fact, I try to change it to "when time=00.05" and i still cant move him. I tried to move "Player" and then "Sonic" but i still cant work it. Anyone help?
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