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Xaklse

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Everything posted by Xaklse

  1. All glitches have been removed as you'll notice if you ever test the V2 of Tech Demo. General movement is different too. That's why the Tech Demo is still being reworked We didn't give up after 3 years of development, and we plan to continue. The single player mode code is almost done...
  2. The bad news: there are almost no active members; the mod leader Dekrayzis who has his PC half-broken and doing what he can, mapper Itc who is involved in 3 mods, and me (Xaklse), a coder who tries to dedicate some time to this project. We need help. The official website and forums are down, no money. So feel free to use the forums at the ModDB profile. I got some time to take four 1024x768 screenshots with anti-aliasing and anisotropic filters and bloom effect. Check them: - NEW THINGS: 1. Added a new monitor completing the final roster: 10-rings box, speed shoes, invincibility, standard shield, extra life, shrink, grow, lightning shield, fire shield, bubble shield, Eggman, magnetic shoes, invisibility, time freeze and random/hidden object. 2. Created a whole new camera system, allowing mappers to use any custom cam. 3. Coded old-skool side-scrolling gameplay style ala Sonic Unleashed game. 4. Added visual effect to Homing Dash special move. 5. All noticed bugs are fixed (about 40). - TECH DEMO V2: This upcoming version has 2 acts, featuring a 6th environment and possibly a new badnik. A small section uses the old-skool gameplay style and Special Stages will be fully working. No release date (2008).
  3. False, you're thinking in another mod. This project is less than 3 years old and the game concept has never changed. Saludos igualmente, es difícil encontrar españoles por aquí (y menos madrileños). We know, but nobody wants to help us; they are better than a T-stance though. This map has no static cameras, which are optional.I want to know which types of camera would you all like to use (position, exact behaviour...), as there are many possibilities and I can't program all of them.
  4. Ashura: Dark Reign is an adventure modification of Unreal Tournament 2004 based on the adventures of Sonic the Hedgehog. The player will assume the role of Sonic (and friends) to save planet Mobius from his nemesis Dr. Ivo 'Eggman' Robotnik and the nefarious Ashura. Download the Tech Demo HERE. (Unreal Tournament 2004 full game is required to play) ModDB profile // YouTube channel ========== ( 1st old post: ) ========== Hi everyone, Ashura: Dark Reign is a Total Conversion mod for Unreal Tournament 2004 game. In short it's a 3D Sonic game. There is a playable tech demo available for download, for those of you who have a copy of UT2004. It offers a SinglePlayer mode, a long level with five different environments, Sonic as the playable character, badniks and a boss to smash. A new update is currently in the works for the Tech Demo adding new locations and many bug fixes from the previous version of the map, adding more sonic physics stuff as it was pretty much lacking in the original demo map. Lead mapper Digimaks improved the terrain geometry and lighting and added new things. I fixed performance issues, hundreds of object locations, skyboxes, sea textures and the boss arena. The lack of active members has slowed down progress of all departments except programming. See spoiler for new features. A new video has been produced, showcasing the last version of Sonic Physics which is the final stage of Sonic's basic movement and abilities. This version lets you pass through all kinds of weird stuff and/or run on water. now.Your feedback is welcome.
  5. Según tengo entendido existen módulos para extender las funcionalidades de OGRE. En fin, da lo mismo. Salu2 Dami What's your next milestone in this project?
  6. I didn't have problems with loops but yes, the camera spins toooo quickly. However it's an early build, so no worries.It's an excellent demo of a 3D engine of Sonic physics, congrats to Damizean and Mark. BTW, why using Blitz3D and not OGRE for instance?
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