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Xaklse

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Everything posted by Xaklse

  1. Fortunately, it's not a drastic change because: - All code and assets can be easily ported from UT2004 to the UDK. - There is only a level that needs to be converted. - Sonic model and animations will be redone anyways. We also are having problems with the current engine; the lighting model sucks with added static meshes and maps have a limit in size. Of course the change to the UDK has its downsides and we are unsure about what to do. I'm glad that you got worried though, sometimes I forget that serious people cares about this mod and wants too see it done.
  2. The Sonic model is still temporary, the same goes for the textures. Obviously it will get an overhaul, I don't know if shaders will be used though. We don't know... yet There is a big problem about switching to this newer engine; 3D assets and map construction will take longer times and thus we need skilled people to join us, which is rather difficult.
  3. Heh, "not that good"; but yeah, it has its downsides and I can't say it's better than Unity -the same for the opposite statement.
  4. Guess what? Unreal Engine 3 is now free. And it is a viable 3D engine =)
  5. For the past month Ashura Dark Reign has seen a surge of inspiration; the gathering of old team members contributing ideas and models, and talk of adding new elements to the mod. The mod is still along way from being complete. Angel Island Redux -screenshots are delicious:
  6. I tested the last demo a while ago; forgot to mention that this is really nice. It needs a lot of polish but don't let people or time discourage you. Keep up the good work.
  7. Those are note markers which say what will be placed there, for items & enemies I guess. The screenshots were taken from within the levels editor (UnrealEd).
  8. It is the only option, or you can play the first old demo A 1-man "team" can't produce a demo per year... New screenshot:
  9. I see an update is needed here, for the sake of bumping this thread, because Ashura: Dark Reign is featured on SAGE and there is new progress. These screenshots belong to a new location in the mod, Angel Island. The map is currently being constructed by Dekrayzis (the only active member of the "team") and it's not 100% based in Sonic3's first level. He has modeled some evil stuff too, you'll see.
  10. Of course, they even put the UT2004 cover there... And who is that Victor there? Marble Zone looks good; I was thinking on including it on the extended edition of the Tech Demo but Sky Sanctuary was too much for me already (my first and last map) and I'm not really a mapper.
  11. I guess it's about time for an update. Ashura: Dark Reign has been featured in the april issue of PC Gamer UK magazine. The article, which has some errors, can be viewed HERE; the original interview can be read HERE.
  12. Badniks aren't polished, and there will be other versions of the crab for the first levels (different attacks/model). You mean that platforms which prevent you from getting killed should be bigger, ok. Changing from UT2004 to UT3 is "easy", it would take a lot of time though. We're focusing on the UT2004 version now.
  13. Many thanks, this kind of feedback is great. Enemies are difficult, this way players are forced to think how to beat them properly. This is a short demo so we had to make it hard and added secrets. Badniks aren't polished though and they need a new skin; the current skins are placeholders. Springs are precise, you don't have to press any button while in midair. Check the public videos, I didn't press any button. There is an exception: the place where you get a life; we did it on purpose. Object placement could be better, not an easy task. Due to lack of community support, the multiplayer modes are on hold until further notice. Marble Zone is an unfinished map intended for a multiplayer mode so I'm afraid you'll never get it. Vote for us for the mod of the year awards!! >> HERE
  14. I uploaded to YouTube the HD version of the last video:
  15. Unfortunately the Sonic model is incomplete, needs more bones and thus the animations will be redone. And the modeller says there are lots of other more important things to do. If you want to finish the model and create new anims let me know; otherwise, thanks for your offer.
  16. Don't put us above SEGA or Sonic Team, as I wrote in the readme file. Of course it feels good to know that most people enjoyed this Tech Demo. Are you trying to play the map directly through the editor? Not a good idea.Eons ago vehicles worked; you could try. I think you have to use vehicle factories. Nope.
  17. I never thought on that aspect of Sonic jumps, thanks for your feedback DimensionWarped; I adjusted the jumps. Azu, run the editor with the proper switch command; take a look to the game shortcut for a hint.
  18. When I was little I was taught that the Z axis was the extra dimension too. Z is up in UT2004; it makes sense because you always are moving in the XY plane and occasionally jumping/falling. And the world coords of OpenGL uses Z axis as up. I don't get what do you mean then; jumps take into account previous speed direction.
  19. You have to enclose the loop with a SonicPhysicsVolumeA. Check the maps.
  20. You can use the Level Select cheat for that, PM me if you don't guess it.
  21. The Tech Demo combines fast parts with slow parts like oldskool Sonic games. I can't see your point there.About floating, would be difficult to fix it, I can't just increase the world gravity without breaking existing maps. Does it bother you that much? Sonic himself is still incomplete and thus the animations need to be done from scratch. If anyone or you want to do that task, let me know. Damizean has the Steam version and didn't report any error. Are you sure you followed exactly the installation instructions? What is the Y direction for you? Up, forward or sideways direction?The normal of the plane is used along with the reverse gravity vector so that jumps are less frustrating.
  22. DOWNLOAD NOW! The new version of the Tech Demo has been released, featuring Sonic as the playable character, 2 acts with 6 different environments, multiple paths, special stages, secrets, original music, enemies and a boss to smash, all monitors, an Easter egg, and many code improvements like Sonic Physics v3, 2D classic gameplay, action cameras, level transitions... In short it's "only" a map, music and code update of the old Tech Demo. The loading screens for each map are posted here which show you the improved beach, jungle and sky sanctuary zones. A large video has been recorded in case you can't play the mod and want to see our progress. Go to our moddb profile and watch there short or long versions: SHORT -|- LONG Part1 -|- LONG Part2 This is my last news post as the lead coder of this mod which means that there are no coders for the project but I'll still help the team in various minor tasks. As always we need help in all areas of development: texture artists, modellers, animators, mappers, coders, sound effect creators... Until next time... and have fun!
  23. , for mappers.Which one is your favourite?
  24. Doomsday project is really nice; the boss battles are original and the music fits them.
  25. It's a nice attempt, it ran too fast for me though. As Dami wrote go for the delta time thing. KAPE name sounds ok for me. Keep going with this engine and good luck.
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